Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DTSXavid

#1
Outdated / Re: [A17] Yes, Vehicles
July 31, 2017, 12:16:35 AM
I'm running into an issue where the pawns are either getting killed in the vehicle if the vehicle is undrafted/incapacitated or if I unload the driver, they switch to a different faction for whatever reason.
#2
The way the mod is right now, I realized why nano-threads aren't working. They're set to be fully harvestable at 50%? Could be due to the improved nano-vine hydroponic. Anywho, they start dying around 93%-95% resulting in death right around 98%. Mind you, they can be manually harvested, but that's not a whole lot of fun.
#3
I'm simply asking what the error "ran out of cells to process" means so I can get a good idea of what the issue stems from. No need to be rude.
#4
The thing about this is that I don't have any prisoner mods.
#5
Hey guys,

Circumstance: Continues to happen over time-
Event: Colonists freeze up, only commands allowed are forced. Prisoners don't eat food, but keep picking up the food, then fail to do anything. Sometimes colonists just pick up an object, move it up, pick it up again, move it down.
Reproduce: I can link the save file if necessary, but I believe with all the mods i have installed, it may be a reason.

Whatever the issue is, I think this image says a lot. I don't know if it's maxing out the ability of one of my cores or not- or it's an issue with playing on a 350x350.

#6
Not too sure what the point is if hive mind = losing xp during solar flare... is there a way to turn off this negative effect?
#7
Ah great! Thanks.
#8
EDIT: Just realized that it was a different mod's bionics... might be my mod loading order? Here's a list of mods I have now:

Core
EdBModLoader
EdBInterface
EdBPrepareCarefully
Apothecarius
Biodiversity
Cybernetic Storm
More Sun Lamps
More Vanilla Turrets
Stonecutting Tweaks
Rimfire
Temperature Control
DefesiveThatColony!
Glitter Tech (It actually might be this one, this mod adds some implants too)
Grow Goods
RTGs
Floor Lights
More Floors
Glassworks
Rimworld PSI
Rimeffect
Rimeffect - Merc
Soiling EASY
M&Co Common
M&Co ForceField
M&Co MMS
Textures (Various mods)
Miscellaneous
Vein Miner
Industrialization
#9
Hey- not sure what's wrong with my game, but I'm running into the issue of not being able to install any cybernetic stuff (everything else works fine though)