I would really like to see the Enhanced Prisons and the 40k Weapons mod added in. As well as the mod that lets you craft your own weapons... like all of them. That would be awesome.
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#1
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
May 15, 2015, 10:42:36 PM #2
Outdated / Re: [MOD] (Alpha 8) Project Armory (v.2.17)
March 04, 2015, 12:22:08 PMQuote from: Evul on March 02, 2015, 04:42:55 AMQuote from: Alistaire on February 26, 2015, 11:36:32 AMOf cause i've seen it
I'm not sure whether you've already seen it, but the current gun sprites are the following:
PICSNIPQuote from: dareddevil7 on February 27, 2015, 05:38:42 PM
how goes the progress?
Progress have been really slow due to some personal things going on in my life. As soon as they are resolved i will present a "unmovable" release date and the mod will be released on that date
I'm unemployed so i will have allot of time progress bar will be added as soon as i can enter my apartment again, and get my hands on my computer.....
Hey dude take all the time you need. Trust me, those of us who want this most the most are willing to be patient. Real life trumps everything else.
#3
Outdated / Re: [MOD] (Alpha 8) Mechanical Defence 2 (Update 3.0.4 - Alpha 8 and Coal Power!)
February 28, 2015, 12:37:50 PM
I was afraid of that
#4
Outdated / Re: [MOD] (Alpha 8) Mechanical Defence 2 (Update 3.0.4 - Alpha 8 and Coal Power!)
February 28, 2015, 12:25:47 PM
Do mechanical walls just not work for Alpha 9? I know the droids don't but I can't get my walls to lower.
#5
Outdated / Re: [MOD] (Alpha 9) Mining&Co. Mining helmet (V1.1 25-02-2015)
February 26, 2015, 06:33:22 PM
It may be some of the other mods I'm using interfering.
#6
Outdated / Re: [MOD] (Alpha 9) Mining&Co. Mining helmet (V1.1 25-02-2015)
February 26, 2015, 04:05:49 PM
I put this computer together less than a month ago and it's a beast. I didn't try the alarm speakers until you asked and no, I don't experience any lag with it at all.
#7
Outdated / Re: [MOD](Alpha 9) The Finer Things - Coffee and Cigarettes
February 26, 2015, 02:19:12 PM
So my colonists don't seem to want the Booze, the smokes, or the coffee. Any way to make them want them automatically? Like it would be cool if you could get a small addiction to smokes and if you don't make more your colonists will steadily lose mood until they get over the addiction.
#8
Outdated / Re: [MOD] (Alpha 8) Mechanical Defence 2 (Update 3.0.4 - Alpha 8 and Coal Power!)
February 26, 2015, 01:44:47 PM
How are the mechanical walls supposed to work?
#9
Outdated / Re: [MOD](Alpha 9) Mining&Co.: Mobile mineral sonar MkIII (V9.0, 25-02-2015)
February 26, 2015, 01:18:47 PM
I have a problem with the mining helmets. The light they provide seems to need to be calculated every single tick, when when night hits and my miners' lights come on, the game slows to a crawl.
#10
Outdated / Re: [MOD] (Alpha 8) Mechanical Defence 2 (Update 3.0.4 - Alpha 8 and Coal Power!)
February 25, 2015, 04:46:55 AMQuote from: Thunderdome on February 25, 2015, 04:21:47 AM
I have installed the mod and been playing it for atleast 4 hours and I can not make any droids.....I have plasteel and metal and 100's or circuits i have a drpoid assembly table and have researched everything in the game and still can not make droids what seem to be the problem here? can u tell me what else is required because when I click the droid assembly table the add bill thing will not come up for me so what is the ingredients if u will for the droids?? I have again reserched everything in the game can u PLEASE help me
Try reading the rest of the thread. This hadn't been updated yet. Droids don't work.
#11
Outdated / Re: [MOD](Alpha 9) The Finer Things - Coffee and Cigarettes
February 24, 2015, 09:48:31 PM
This is AMAZING. Thankyou!!
Do I need to start a new world?
Do I need to start a new world?
#12
Outdated / Re: [Mod](Alpha 9) 3D Print Guns & Armors (1.01)
February 24, 2015, 09:08:43 PM
Aw dang
#13
Outdated / Re: [MOD] (Alpha 8) Imperial Guard
February 24, 2015, 09:05:03 PMQuote from: SilverDragon on January 25, 2015, 02:35:17 PM
Maybe the orks were the reason why parts of that ship are falling on the ground in the first place? "WAAAGH c'mon boys, rip it apart for more bits, we gots a proper fight comin' so get all the dakka!"
Silver you should find a 40k game to do a series on.
#14
Releases / Re: [MOD] (Alpha 9) Turret Collection v1.9c (24-02-2015) Alpha 9 update
February 24, 2015, 08:43:43 PM
Finally updated for Alpha 9! I was wondering why my cannon turrets weren't doing anything.
#15
Outdated / Re: [Mod](Alpha 9) 3D Print Weapons & Armors (1.0)
February 24, 2015, 08:36:31 PM
Does this work with mods like Project Armory? Can I print their stuff out?
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