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Messages - Adamiks

#1
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#11
I was gonna try my luck at updating it, but it seems like someone's already on it

QuoteThanks for the encouragement, but it'll be a bit. I'm rewriting most of the mod for 1.1.

You'll just have to wait a bit
#12
General Discussion / Re: Rats, we're the rats
March 04, 2020, 01:08:11 PM
Quote from: lugaruclone on March 04, 2020, 12:58:16 PM
Yeah, it just feels like a missing niche in the ecology... if your map is full of dead raiders it should attract some sort of carrion eaters which would likely be undesirable.

Someone could make a full-fledged mod around rotted food & corpses, and those attracting all sorts of creatures such as rats, vultures, or made-up ones, some of which could spread diseases
It should, of course, also include a full set of Plague Doctor clothing and a pimp cane
#13
Mods / Re: [Mod Request] - 10 New Biomes
March 04, 2020, 11:07:54 AM
The underwater biome would be a bit of a pain in the ass to code, but all of these are really nice

I do hope someone decides to make em into a mod, cause I don't have the skills for it

(useless reply ik, just hoping to give this topic some traffic)
#14
General Discussion / Re: Rats, we're the rats
March 04, 2020, 10:54:11 AM
Quote from: LWM on March 01, 2020, 02:50:07 PM
And a very straightforward mod, if you want to try your hand at making one!

Yup. I was gonna make a simple def change in the core files just for myself, but decided to turn it into a mod, and use a patch operation, instead
Anyway
[Click me for the rat army]
#15
Releases / [1.0/1.1] Smart Rats
March 04, 2020, 10:51:13 AM



Changes Rats' Trainability from Simple to Intermediate.
Meaning you can train them to guard and attack now!
That's all.

(The mod uses a patch operation, so it should be compatible with all other mods)








License - Do what you want with it. Feel free to not credit me.