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Messages - kristkos

#1
Quote from: VitaKaninen on July 23, 2021, 04:48:41 PM
From what I understand, you will be able to disable it just like you can with Royalty.

Not exactly, I do like the system and I do want to play it, if you pick it from the start, to have the best outcome, let's say with mood, you have to do stuff like expected day one. What I want is not to have that choice at the beginning and for it to develop over quadrons. Even in Royalty with their quests you have options not to pick Favor and pick goodwill or some other stuff. My main point even with it activated to be something to choose to do instead of forced to do.

Quote from: Aeronic on July 23, 2021, 05:16:53 PM
I too would love something like this. The ability to have the religion evolve via actions, scenarios and things like drug use would be much more 'natural' for a religion to be born. It feels artificial to start a colony and instantly they are all ready to believe this or that.

Exactly! I have very mixed feelings about the forced nature of it, but I do love it, all things considered. Go cannibalism ? Cannibalism edict! Raise pets? Druid stuff. Research quickly? Technological one.

Or at least, I'm hopping to have at least 1 year of game time, and then start having a religion.

#2
I know it's not what was discussed lookup "Music on the rim" mod. Has an impressive collection to add to the base game
#3
I'm not sure how this will work, yet, I need it. I do consider when starting with Tribal/Naked Brutality, for the ideology not to be set in stone and having a delayed start, or being built by the actions you do.

It forces some playtroughs in one specific style and I'm unsure I dig the ideology system for that matter.
#4
Mods / [Mod Request/Ideea] Paint World map
March 02, 2015, 09:29:37 AM
I'm interested in a mod that let's you edit the overall world map(the big one not the auto generated one on which you land) to be able to set Min~Max or at least the averages temperatures, Biomes , Friendly/Enemy camps(should be a minimum i guess of 1~5)  also animals that roam types of wood/resources found etc
#5
Mods / [Mod Request] Power Options
March 01, 2015, 04:59:08 PM
Like artificial dams,water turbines(of course for the maps that have water) Pagvegen(solar/pressure floor) also the ability to place solar panels on roofs(not sure if possible but i feel cheated to lose everytime a 8x8 ) magnet electric generators? so far and so on