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Messages - Darthaidan

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1
Creative Rewards / Character Idea (Johny Cash)
« on: August 25, 2014, 11:45:57 AM »
So I heard this song whilst I was listening to some Johny Cash and thought this could be a created Character. The Song is Highwayman https://www.youtube.com/watch?v=fPHuQFN7L70. Around 2:08 the songs lyrics are:

"I fly a starship across the universe divide, and when I reach the other side I'll find a place to rest my spirit if I can; perhaps I may become a highwayman again"

I think this fits so perfect to what Rimworld is, a planet at the edge of the solar system that is colonized firefly style with all different techs. Johny Cash's other songs make interesting back story if he is given one. I only have the $40 Pirate version so I don't think I could do it justice with what I have. I would be willing to upgrade if that is available.

2
General Discussion / Re: Wounds
« on: August 14, 2014, 11:50:14 AM »
So for my new prisoner with a missing leg should I just kill him or do you think prosthetics can be a thing?

3
General Discussion / Re: Wanted: Mac and Linux testers
« on: January 23, 2014, 12:01:13 PM »
Age: 17 will be 18 in Feb

EXP: I have been in many betas but none like this sort of game most of my betas have been for MMO's.

OS: I am currently on a Mac OS X version 10.8.5 I also have a windows 7 laptop and would enjoy the other betas as well (I payed $40 for the pre-Alpha and am willing to help).

Time: I am still in school but I can ignore most classes and my evenings are free and would love to be filled with beta testing.

invited

4
Ideas / Re: Suggestion and Discussion Megathread
« on: December 02, 2013, 02:25:25 PM »
Vehicles: Manned/unmanned armed/unarmed and armoured/unarmoured, maybe a drill tank that can move through rock, destroying it in the process.
I have used the double grab & drag a few times for smaller quantities like 200-400, BUT when I want to sell 2000-2500 food to a combat or industrial supplier to clean them out of all their stock, it STILL takes about 3 minutes to get to the approx area of quantity ( and in the games where this is an issue I usually have a food stockpile for 20,000 or MORE food)

Good point, typing in the exact amount you want would be easier and faster to get a more precise quantity.

In the name of your vehicle idea that drill tank could also run through walls and sand bags. I think this would make raiders slightly more awesome.

5
General Discussion / Re: The Big Patch Notes Topic
« on: November 13, 2013, 12:56:16 PM »
How do I update my game? Im at .250 public build not .254 or whatever it is

I went to look and It said that my downloads were all gone for my windows. I had 3 before I think, but that shouldn't matter because there should have been a new email which I must not have gotten. So any help with my problem I am looking forward to playing the new patches.

6
Ideas / Re: Ideas for Different Storytellers
« on: November 11, 2013, 09:11:15 AM »
I have an Idea for a You story teller. A mode were you play the storyteller and thus kind of a DM or God like thing. This could be a multiplayer mode with some one the story teller and one the colonists, single player for a free-roaming creative mode, or a single player mod with AI colonists.

This would definitely be fun, in a sadistic sort of way

Yes I aways enjoy having the ability to do something of the sort, I actually only got Dungeon Land because of the DM mode that let you kill other players. http://www.dungeonlandgame.com

7
One of my running Ideas is to have disease and or plague. On my fist night in game my people slept outside in the rain, as a boy scout I don't recommend this. My people should have had a major cold, or some weird space disease.

Also I want a random event of plague rats or lepers who are like raiders and a random event, but if not buried in time leave a plague cloud. Maybe even have infected Raiders to make their disposal more important.

8
Off-Topic / Re: Underrated Sci-Fi Shows
« on: November 08, 2013, 11:46:03 AM »
Heroes was one that I just started watching. Also Here in the Mid U.S. there are lots of Doctor Who lovers.

9
Ideas / Re: Ideas for Different Storytellers
« on: November 08, 2013, 11:27:54 AM »
I have an Idea for a You story teller. A mode were you play the storyteller and thus kind of a DM or God like thing. This could be a multiplayer mode with some one the story teller and one the colonists, single player for a free-roaming creative mode, or a single player mod with AI colonists.

10
Ideas / Re: Suggestion and Discussion Megathread
« on: November 06, 2013, 01:52:11 PM »
I have an Idea I'm not sure needs its own thread. Later in the future of building I think their should be a you story teller. It would be like a sandbox god mode. There could even be an AI to play the colonists and you cause events to happen. This could be multi-player or just done with AI but it would be neat.

11
Ideas / Re: Got an idea for a Storyteller incident?
« on: November 06, 2013, 11:50:50 AM »
I have an Idea... Leppers or diseased people that are wandering the planet you are on, kind of like how people are wandering around.

12
Ideas / Re: Your Cheapest Ideas
« on: November 06, 2013, 11:39:56 AM »
Not sure if said but sickness could be an interesting addition. My people slept outside in the rain my first night ever, I thought this should have caused many sicknesses. This would suck for me the player but for higher difficulty this would make a great addition.

13
Creative Rewards / Re: Call for volunteer creative rewards moderators
« on: October 25, 2013, 09:57:49 AM »
I am more of a reader that a writer, which I think you may need to moderate. I am not the best writer but I am willing to help moderate and read what others have written and review if their work is in the RimWorld fiction.

14
General Discussion / Re: Voice acting.
« on: October 25, 2013, 09:00:48 AM »
I prefer just to listen to the voices in my head... it make me feel much more sane :P.

15
Support / Re: i havent recieved my email yet
« on: October 16, 2013, 11:30:06 AM »
Thank you I cant wait!

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