Quote from: AllenWL on April 24, 2015, 07:56:30 AM
Hey, if I try to rip out all non-seed related thing, and just keep the seed things with absolutely no knowledge of codes and how they work, what are the chances of me getting a 'need seeds to farm' mod for A10?
That's unlikely to work. The most extensive bit of C# code in the mod is likely the one that deals with how colonists handle the job of planting the seeds. Without that, you'd have seeds, but you wouldn't be able to do much with them

Given I've opened it to the public domain though, should be relatively easy to find someone with enough coding experience to isolate that portion of the code and update it if you are so inclined. Everything should be pretty self-explanatory for anyone with rudimentary coding knowledge.



). I look forward to all the future changes, both large and small, but in the meantime I'm going to start up another game.