Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Argelle

#1
I did arrived at the right spot with only a thenth of the cargo requested. Still had the option to trade or complete quest. Then it said I have not enought (silly me not reading correctelly the text quest on the first place, but who need a wooping 2500 corn ??)
#2
General Discussion / Re: Grass?
July 27, 2016, 03:10:35 AM
We all start and thrive in the plain center, right?
I wonder if someone has tried to start a colony on an edge?
You get grass and a lot of animal supplie, no?
#3
General Discussion / Re: Hot topic
July 21, 2016, 12:39:30 PM
Well then, I would need refractory stones, and may be a clean up every 6 month to avoid fires ;)
But, yes I will test stones.
#4
Mostly correct, you plan constructions and such without selecting a colonist.
The one with the appropriate skills will do the job. One day :)
There are instance when you need to select a colonist and make (force) him/her perform a task:
- when you want some corn to be stored
- when you want a construction (mining etc..) to be done asap
#5
General Discussion / Hot topic
July 21, 2016, 09:21:06 AM
I would swear chimeney (holes without roof) did not go that high before alpha 14 :



Ext. temp. is low (10-15°C) as this duct when clim is off.
But when turning the clim on make the temp goes to 100/120°C !!
I'm worrie it will heat the surronding room.
Should the clim exhaust be outside, not in a single tile as here?
Only note I can find in patch note is this:
QuoteTemperature will now slowly equalize through open roofs, not instantly (unless the open roof is over 25% of the room). This solves an exploit where you remove one roof cell to cool a room. Fix: Temperature no longer equalizes through walls if a room is built with no roof and a roof is then added.
#6
General Discussion / Re: Alpha 15 and children
July 20, 2016, 11:01:43 AM
Where did you get the changelog for alpha 15 waaay in advance ? :)
#7
May be deconstructing the door, and even the walls around?
#8
General Discussion / Re: Traps
July 20, 2016, 09:49:56 AM
My bad, I mistook IED and shells (never played with the first, though).
Wiki is quite short for IED description. Is it like a trap or does it need a trap for getting of?
#9
General Discussion / Re: Traps
July 20, 2016, 09:23:17 AM
That's shells on top of a trap?
Aren't shells degrading with time outdoor?
Why would raiders walk on the first traps if the central path is clear?
I would not have come up with such a design, that's nice to see some diversity and new ideas :)
#10
General Discussion / Re: A14B for Sendowl?
July 18, 2016, 09:32:59 AM
From what I gather from Tynan's blog, sendowl version is awaiting balance testing, but should be soon out.

Quote from: TynanNote: I haven't updated the DRM-free download yet, I'll do that when I'm a bit more certain the patch is still balanced.
#11
Quote from: Joshy1111 on July 16, 2016, 11:12:51 PM

*Facepalm*...
A eye patch covers the eye :D
Oh and 10/10 just means the health of the eye patch

Thanks Joshy, that settle it then.

On a different matter : if I want to retain control of a mod (prosthetics for one), it is possible to unstall it manually on a steam version, isn't it? Reason I do not use the DRM free rimworld is the quickest speed of update on steam.
#12

Second question :
What ordering what to craft an item there is no mention of bonuses (like for stablehand trouser) but when crafted (or is it from a dead body recup?) it shows a magnifico tame animal bonus, and agicultural bonus !
is it standard ? randomly generated ? is there a list somethere of these new cloths and their stats ?
#13
I'd say learning what catastrophy may arrive and get prapred to it?
#14
hello ! Hello !
Fantastic mod, I've only discover 5% of it, but it's a nice addition to the game.
I may have made a mistake by operating TWO eyes patches. My english is not so good, so on the first place I was not sure if it covers the eyes or improves a wounded eyes.
So, now my colonist may be blind. I don't know. He seems happy to trottle everywere without banging his head to the wall.



View is 0 (efficacity 0%) but right eyes is 10/10 (not shown on picture) and left is 10/10 as well. How comes?

#15
General Discussion / Re: Nuzzled to death!
July 08, 2016, 12:50:51 PM
thanks for clearing this up, bOrsuk, my english isn't so good...
does this mean that muffins idea is great because hauler do not risk beeing distracted?