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Messages - Zipko

#1
Mods / Re: [Request] Cleaning robot.
April 22, 2015, 05:29:06 PM
There is auto trash bin (or something like that, cant remember name correctly) in Clutter mod, but it only has a radius of 6 or 7 squares, so you have to build one for every room. On the other hand, you have mechanical defense mod with a range of droids, and among them is a logistics droid that does cleaning and hauling.
#2
It all depends on what weapons i have at the moment. My first choice is to use one good shooter with a sniper. If there is no sniper available, then i use some weapon with fast reload , and build a few walls around the ship part, then , with a lot of micromanaging, move colonist in the open get one shot, move it behind the wall, wait for mechanoids to lose focus, then repeat. If it is close to my base, and i have a lot of steel, i will make a few turrets around it, and let them do the job. And of course, there is that old hack when you build walls around the ship part, and trow bombs at it, so that mechs dont have space to show up :)
#3
Bugs / [W|0.9.727] Wall over steam geyser
March 27, 2015, 07:52:32 AM
You can build a wall over steam geyser. Dont know if that is intended behavior or bug, but if it is intended, than the bug is that the steam still shows , even when it should be blocked by wall.

[attachment deleted due to age]
#4
I think metabolism also affects immunity speed, but not sure.
#5
Releases / Re: [MOD](Alpha 9) Hospitality (v1.01)
March 24, 2015, 09:11:41 AM
Quote from: Orion on March 24, 2015, 09:03:33 AM
Quote from: Zipko on March 24, 2015, 08:22:17 AM
[BUG]My colonist tried to recruit a guest a few times , and what happened is i get a message on the left that she failed, but the envelope on the right says that she successfully recruited him. This happened a few times in a row, and every time relations with his faction would go down, but he would not be recruited, eventually they became hostile, and i had to knife him, capture him, and recruit him as prisoner. I have quite a few mods (50+, i am testing a lot of them , deciding which ones im gonna use) , so any of them could be interfearing, so i will report back when i reduce number of mods, and try to find out if this happens again.
From what I can tell you're using an old version of the mod. Please try the latest one, hopefully the problem is solved then. But with so many mods, there's really no guarantee if it will work or not.
Uh, yes, i just noticed that there is a newer version, i will try that first. May i suggest that you add a release date next to version number in title, most mod threads use that pattern, and it is much easyer (at least for me) to know if you have the latest version.
#6
Releases / Re: [MOD](Alpha 9) Hospitality (v1.01)
March 24, 2015, 08:22:17 AM
[BUG]My colonist tried to recruit a guest a few times , and what happened is i get a message on the left that she failed, but the envelope on the right says that she successfully recruited him. This happened a few times in a row, and every time relations with his faction would go down, but he would not be recruited, eventually they became hostile, and i had to knife him, capture him, and recruit him as prisoner. I have quite a few mods (50+, i am testing a lot of them , deciding which ones im gonna use) , so any of them could be interfearing, so i will report back when i reduce number of mods, and try to find out if this happens again.
#7
Stories / Re: Uber Human
March 23, 2015, 06:36:47 AM
Quote from: geredis on March 23, 2015, 12:48:56 AM
I might have to try something similar - one, maybe two, ultra-bionic'd colonists who are masters of an estate essentially staffed by all the non-bionic types...  Which mods were you running?
All of them, lol

Like i said in OP, I made this colony to test the mods, and decide which ones i am going to use.
#8
Stories / Uber Human
March 22, 2015, 09:26:55 PM
I started my newest colony just to test a ton of mods, and decide which ones i am going to use.To make things more interesting, i decided to start with just one, uber colonist. I gave her all the possible cybernetic/bionic implants, power armor and made all her skills 20. All her efficiency range from 500-800% . I had to turn off points in Edb prepare carefully because i was on -60k points, lol. After I started the game, i remembered that i have no one to treat her if she got hurt, so, as soon as first visitors came to my colony, i recruited Weeks, one with biggest medicine skill of them. I set him to clean the colony, craft (just make stone blocks) and research (since Red was too fast, it took her 2-3 in game hours to research hydrophonics, lol).  Here is a screenshot of my colony after just 3 months:

I will update the story of Red tomorow, when i continue playing :)
#9
Ideas / Re: Cleaning Bots
March 22, 2015, 09:05:45 PM
You want bots? Use mechanical defense 2 , it has droids , and particularly, logistics droid , that hauls and cleans. They require a bit of research and some crafting though.

If you want just cleaning robot, then go with Clutter mod. It has Trashbin (auto), and it comes with short range roomba-like bot. It doesn`t require any research, but it costs 200 steel, and you need one in every room.
#10
Mods / Re: [Request] Trader Expansion
March 21, 2015, 04:19:27 AM
There is a long range trading beacon in Clutter mod, it uses a ton of power, and does not always get you trader, but its nice :)
#11
This happens to me too, sometimes when i change window focus (dual monitors, and i always have game on my main monitor and music on the other, this happens when i click on the window in other monitor), but it reverts back to normal when i come back to the game(resume focus)...
#12
Great mod, found one bug though:
Deep web table requires cooking to be enabled on the pawn that operates it, but uses and levels crafting skill...
#13
Can you add skill lock on research table too?
I had one brain damaged colonist with bad back, so since he was bad in crafting and art, and slow as hell, but decent in research, i have set up a 2nd research table in his room and made a little stockpile there for delivering him meals, so he can just stay in room and research all day. Problem is that my other researcher, that has other priorities, and only goes to research when there is nothing else too do, starts using research table in his room, instead of using his own.. :(