Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - johiah

#1
Off-Topic / Re: Roll to God
April 10, 2017, 03:56:31 PM
Nah this is dead on this forum. I moved it to bay 12 and the crazy people there are loving it.
#2
Stories / Re: Succession game: The Last Chancers
April 06, 2017, 04:12:56 PM
Quote from: NinjaDiscoJew on April 06, 2017, 02:56:52 PM
Journal- http://imgur.com/a/XBQmX
Journal is written in the perspective of Van(me)
About time.
Also, rule change: Turns are 30 days not 1 year.

So, to recap:
You killed my third favorite colonist, the one with like 16 growing.
You dissed me,
you dissed my wife.
And the one of the dogs died.
Nice.
How are the chickens and/or muffalos doing?
#3
Off-Topic / Re: Roll to God
April 03, 2017, 05:52:02 PM
Quote from: Kegereneku on April 03, 2017, 05:00:05 PM
I'm fuzzy on the rule what would happen if Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn !
Spawn Cthulhu : Health: 9999/9999, Defense: 9999, Sanity Attack: 9999, Move Speed: 200, -10 roll bonus to every players looking (roll 10 times to survive the loss of sanity if it reach zero everybody lose)
The roll you would be required to make is 30217. As this is a 10 sided die, that is not possible without ascending 30207 times, at which point you would have a 1/10 chance to succeed (10 sided die roll, if you roll a 10 30207 is added making 30217). Also, being this powerful, you would have won already.
#4
Off-Topic / Re: Roll to God
April 03, 2017, 02:35:59 PM
Create Magic Dirt: Health: 1/1, Defense: 0, Attack: 0, Move Speed: 0, +2 roll bonus to master. (One to counteract the -1 per creature. Modifying rolls on creatures is 2 roll points per roll modifier, so this is 5 to succeed.)
#5
Off-Topic / Re: Roll to God
April 03, 2017, 02:34:10 PM
P1: Johiah (Level 1, Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, Ascension cost +1, Rolls +1)
11: Dirt: Health: 1/1, Defense: 1, Attack: 2, Move Speed: 0
You attempt to ascend! 6+1-1<9
You fail.

P2: Ninjadiscojew (Level 1, Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, Ascension cost +1, Rolls +1)

  |1|2 |3|4|5|
A|O|O|O|O|P1|
B|O|O|O|11|O|
C|O|O|O|O|O|
D|O|O|O|O|O|
E|P2|O|O|O|O|
#6
Off-Topic / Re: Roll to God
April 03, 2017, 11:14:38 AM
Ascend!
#7
Off-Topic / Re: Roll to God
April 03, 2017, 11:14:17 AM
P1: Johiah (Level 1, Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1, Ascension cost +1, Rolls +1)
11: Dirt: Health: 1/1, Defense: 1, Attack: 2, Move Speed: 0

You make dirt in A5!

  |1|2 |3|4|5|
A|O|O|O|O|P1|
B|O|O|O|11|O|
C|O|O|O|O|O|
D|O|O|O|O|O|
E|O|O|O|O|O|

I will fight myself if I have to. Come on people! Please?
#8
Off-Topic / Re: Roll to God
April 03, 2017, 09:42:11 AM
Create Dirt: 1 health, 1 defense, 2 attack, 0 move speed

Oh yeah and you can add more tiles on the bottom or the right, at a cost of 1 roll point per tile, and impassable or destroyed tiles are an X, walls are W and block ranged attacks.
#9
Off-Topic / Roll to God
April 03, 2017, 09:39:39 AM
Spawn as Johiah


You spawn as Johiah!

Create simple rules and description!

You create simple, easy to understand rules!

Ok so this is the part you should know if you want to play:
You are a God. Kill the other Gods.
You can create creatures. A roll to create is out of 10, each of your created creatures adds a -1 to your rolls.
Each stat added to your creature is 1 more roll cost, IE: Monster Hydra of Death: 1 health, 1 attack, and one move speed, is 3 or higher to succeed.
P1 is player 1, P2 is player 2, and their created creatures would be 11 and 21, respectively. To create more powerful creatures you can "ascend", which requires a roll of 8 or higher. each ascension adds one to each of your stats, and a +1 to creation rolls. That's about it. This is a social experiment to see how quickly this falls apart. I will play in an attempt to keep it under control. To play, just ask to be spawned.
Oh yeah, creatures in combat can only attack once per turn, and whoever rolls highr moves first. Tie is broken by movement speed, and then a reroll.
Creatures can be ranged, but a 1 roll point cost per tile of range is added.


P1: Johiah (Health: 1/1, Defense: 1, Attack: 1, Move Speed: 1)

  |1|2 |3|4|5|
A|O|O|O|O|P1|
B|O|O|O|O|O|
C|O|O|O|O|O|
D|O|O|O|O|O|
E|O|O|O|O|O|

I created this to see how long it takes before the community turns it to chaos.
#10
I suggest adding Tyranids as a twist on the bug hive event, but different. Something like a digestive pool that will birth new rippers and other creatures, and the ripper will consume grass and trees and slag and everything before diving back into the pool, adding more rescources.
#11
Stories / Re: Succession game: The Last Chancers
March 31, 2017, 04:17:08 PM
For those of you who may or may not be wondering:
This is NOT dead.
Ninjadiscojew simply plans on releasing one or two massive updates, as well as rl stuff interfering.
#12
Stories / Re: Succession game: The Last Chancers
March 23, 2017, 04:52:08 PM
The journal was found on the ground, scuffed and marked, next to a corpse. All pictures have been scrubbed out.

Journal Entry Number 1, Johiah Marx
So this is it. We are really here. Today the three of us named our colony. Me, Sarai, and Chardies.
They elected me the overseer of The Last Chancers, and so I got to work attempting to make sure we could survive.

We had opened up an old structure and moved everything inside, ignoring the people sleeping in caskets.
Once everything was inside we put up a door.
We built a couple beds, and started work on a freezer.
Chardies got to work planting crops.

Journal Entry Number 2

Been a while, almost 2 seasons. Some people attacked, we captured one and convinced him to join us.

We now have a freezer and a way to make power, and Sarai has been making stone blocks for us to build with.

Journal Entry Number 3

Some numbskull keeps running by and ripping pages from my journal, so I will stop keeping records for now.

Journal Entry Number 4

Oh no. Today someone died.
And it's my fault.
Some muffalos decided to attack us and they bashed down a door.
With the time we had, most of us picked up rifles while Kathrin and I picked up melee weapons. We fought side by side, holding back the swarm so the others could kill them.
Only one muffalo was left, and it bashed Kathrin with its head, caving in her ribs.
We built her a crypt, but its my fault.
I should have defended her.
I can't handle this. Someone else will have to oversee. Van could.
I am going back to my cooking.
#13
Stories / Re: Succession game: The Last Chancers
March 22, 2017, 10:47:06 AM
For some reason the computer I am currently using decides to randomly shut off, without saving. Will add story tonight. Ninjadiscojew also has the save and will start narrating tonight. (Hopefully)
#14
Stories / Re: Succession game: The Last Chancers
March 21, 2017, 05:55:17 PM
For some reason I am unable to post with attachments.
Ok, this posted so I will edit this one.
Included are pictures of the colony, we have 2 alpacas and 2 huskies, a large swarm of muffalos, (pls no kill), and chickens. There were more but they got killed in a raid. Only 2 chickens survived.
Attachments below.
Had to use dropbox, still couldn't attach files.
Picture 1:
https://www.dropbox.com/s/yqboyo537dnkuko/20170321173340_1.jpg?dl=0
Picture 2:
https://www.dropbox.com/s/8wexkeg7ep5qfau/20170321173356_1.jpg?dl=0
Base save:
https://www.dropbox.com/s/wndqytb3i5kasd8/The%20Last%20Chancers.rws?dl=0
#15
General Discussion / Re: Succession game anyone?
March 21, 2017, 05:42:42 PM
The link to the actual page, rules, player waiting list, and some pictures of the current base.
https://ludeon.com/forums/index.php?topic=31254.0