Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - rsdworker

Quote from: user19990313 on August 11, 2017, 12:16:33 PM
Quote from: alsoandanswer on August 11, 2017, 11:55:31 AM
screenshots please
My image relay is dead  :'( But you can see the cover image via the steam workshop link.
I'm looking for a new image relay, hopes it won't takes up too much time...

you can actually use steam link to your images or use imgur - these sites can host the screenshots
when i clicked on wooden washbasin - a error popped up its very odd
its very nice but i wished they was on steam for easy download for rimworld that is on steam
looks great i love leaders - i would use them to mange colonies
Ideas / RimWorld Alpha 16 suggestions
December 20, 2016, 02:14:08 PM
i loved the new features BUT i have suggestions

World view: show timezone and temperatures and such to chose where to land
World view: add information for symbols

Transport: - build roads for caravans to travel over it (basic road - dirt road or faster road - Tarmac)
Transport: - instead of small pods - research airplanes or ships = those would be a basic for people to travel on it on long distances
Transport: - railways - if you want load alot of goods without needing transport pods - this can be easily returned back to any colony or setup automatic train transport between two or three or more places (research High speed trains like Magtev
Transport: - Bridges - build bridges to connect lands
transport: - make vehicles such car or bus to transport people or goods without having animals (in case if no animals to carry the goods for basic transport)

changes for research: make Transport pods as advanced for high speed travel (rocket tech)

Communications: setup comm radio to able to talk to other own colony if player has set 2 colonies

Visiting: - when you arrive at any non player colony - load the map and save for later if they revisit also allow sharing between colony (allied only)

World creation - make more settings - example number of non players and bad people in world

Place name: - add name for location where colony is at
Quote from: EdB on July 31, 2016, 06:50:00 PM
Quote from: Dragonknight951 on July 31, 2016, 06:43:48 PM
huh i'm glad you decided to update this mod despite saying you weren't. and thank you so much for giving me what is my #1 most essential mod purely for the ability to add my self, friends, family, and people i come up with into the amazing universe that is rimworld.

Yep, sorry about the back-and-forth on the decision making.  I should have thought about it a little longer before saying that I was done with it, but the initial feedback did help motivate me to make it open-source and finish the half-done version that I had at the time.  I probably won't be continuing past Alpha 14, but this gives more time for people to pick it up if they want to continue with it.

well you done alot good work on this mod - you dont have to stop the modding - you can always go back to update it if needed
Quote from: jacob814 on July 25, 2016, 04:59:35 PM
Now to work on the steam realease, with CCL not releasing to the steam workshop, ill be needing to ask for perm to upload it with my mod or ill have to remove CCL completely from my mod, which I am not keen on...

CCL will still work regardless if its on steam or not - you dont need change anything
Support / bug or its intended?
July 24, 2016, 02:24:50 PM
i was in scenario editing  i noticed the age box is gone - i am not sure if its was intended or not - its was there before update
also the mods keep deactivating on own (i have to re active them every time)
i use steam rim world

let me know
looks nice so steam workshop yet?
Quote from: DarkTemplarlord on October 11, 2015, 11:39:06 AM
Is there droid update coming?

please be patient as creator of this mod has already stated earlier he will update as soon
Quote from: TheGentlmen (GENT) on October 09, 2015, 06:00:45 PM
Quote from: rsdworker on October 09, 2015, 05:09:32 PM
Quote from: TheGentlmen (GENT) on October 09, 2015, 04:55:04 PM
did you have backup of the source code?
I didn't think I'd lose it, so I never bothered. Right now I'm makin' a respiratory so dis never happens.
well i hope you can get things fixed
Quote from: TheGentlmen (GENT) on October 09, 2015, 04:55:04 PM
did you have backup of the source code?
Outdated / Re: [A12d] Colony Manager
October 04, 2015, 11:21:56 AM
looks amazing - i love Automated manager so i dont have to worry about it
i love it also could make stretcher - simllar to cart but only accepts injured people or dead people on it
Q4A2 (heat and cold events clashing and sudden color changes when event starts)

Notes: i have no issues with it only few bugs