Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Splinterbee

#1
Ideas / Re: Fire extinguishers and sprinklers!
February 28, 2015, 04:03:20 PM
Quote from: b0rsuk on February 28, 2015, 08:33:40 AM
Careful here - won't this idea increase micromanagement ? You can use materials which are less flammable, especially for bulkhead doors. You can put batteries indoors.
sprinklers will decrease micromanagement. Your colonists won't have to do it themselves
#2
Ideas / Re: Stories Told
February 27, 2015, 04:35:51 PM
Great idea :D
#3
Ideas / Fire extinguishers and sprinklers!
February 27, 2015, 04:34:16 PM
I had an idea where you could build sprinklers with a bit of metel inside of buildings, if a fire is in the building that a sprinkler is built they will go off and begin to fight the fire.
My second idea was the ability to craft fire extinguishers that colonists could equip and fight fires from a range quickly and more affectivly.

Tell me what you think :D
#4
I have killed salt all to many times... It's like shadow of mordor where you don't cut off there heads and the come back
#5
Ideas / Re: More Mechanoids?
January 16, 2015, 11:02:17 PM
How about an exploding mechanoid. It runs up to colonists and explodes in a 3x3 radius
#6
Ideas / Re: Fog of war
January 13, 2015, 05:31:33 PM
Sounds cool, but I would like an option or something... I'm really bad at this game
#7
Ideas / Re: Oil Lamps
January 13, 2015, 05:29:43 PM
That's cool, I'll check it out :D
#8
Ideas / Re: Oil and oil generators.
January 12, 2015, 06:41:30 PM
OH GOD! forgot to change the title of the suggestion, it was originally generators but i decided lamps are good I:
#9
Ideas / Oil Lamps
January 10, 2015, 11:59:28 PM
I thought of an idea where you can dig oil and use it to fuel oil lamps for when the power goes out. These oil lamps will be able to burn for 3 days before going out from one bucket. It would require a little more metel then a regular lamp but it would be able to light up you colonists homes during solar flares or if you would like to divert power to other machines. You would find oil in little pockets and they would be extra frequent in deserts and plains and would yield 10 buckets of oil, that means you would be able to power a lamp for 30 days with one pocket of oil.

Tell me what you think, thanks :D
#10
Ideas / Re: Medkit crafting
January 10, 2015, 10:57:58 PM
Lol. Didn't know you could craft medicine. Thanks  ;D
#11
Ideas / Custom maps
January 09, 2015, 08:47:58 PM
I think it would be cool if you were able to make maps instead of randomly generate them, you would be able to place stone, metals, trees and choose the type of biome and temperature etc. then you could save them and upload them to the forums for others to download and play :D

What do you think?
#12
Ideas / Medkit crafting
January 09, 2015, 08:44:17 PM
I have an idea where there will be a medic crafting bench or something and if you get some cloth and some certain plant (don't have a name yet so I'll just call it health plant) you could craft medkits. This plant you would need to harvest would take a while to grow, far longer then other plants but after harvesting, 5 of these plus some cloth would allow you to craft 1 or 2 medkits.

What do you think, thanks for reading :D
#13
Mods / Re: [Mod Request] Self-Doctoring
January 09, 2015, 05:20:17 PM
Heal like farcry and pull the bullet out? Or just maybe use a syringe. This could be cool
#14
General Discussion / Re: Multiplayer - how?
January 05, 2015, 07:44:17 PM
It could be a giant risk like game. Capture the hole world with your team
#15
General Discussion / Re: Steam
December 05, 2014, 08:45:47 PM
I have a question. is there a planned release date or are you waiting on steam? (or other) cause this game is great and I wouldn't know what to think if steam doesn't want it now. seriously I checked green light and they released a game on steam called GRASS SIMULATOR. your a cow who walks in a field and shoots targets.