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Messages - Scelous

#1
Quote from: Ykara on August 31, 2015, 03:47:43 PM
Quote from: Scelous on August 31, 2015, 03:18:25 PM
I'm running A12C, and this mod doesn't seem to work.  Does it work for C or D?
Everything should work fine, what doesn't work for you?

Please disregard; I am a moron.
#2
I'm running A12C, and this mod doesn't seem to work.  Does it work for C or D?
#3
This is the only mod that I think RimWorld absolutely needs, 100% of the time. 
#4
I'm having the same problem as well.
#5
This mod is a huge quality-of-life upgrade.  It helps get rid of the tedium of selecting individual blocks as they appear and makes RimWorld that much better.  Many thanks, Julia, for this mod.
#6
General Discussion / Thanks, Tynan
May 06, 2015, 12:31:32 PM
Just wanted to say thanks, Tynan, for all your work on RimWorld.  I've clocked in a serious amount of hours into RimWorld; it's one of the best games I've ever played in my life.  That's saying a lot, since gaming is my only hobby.

Given the amount of enjoyment I've gotten out of RimWorld, I felt it important to state my gratitude.  Doubly so since criticism is generally easier to come by on the internet than compliments.  I'm going to upgrade my original purchase to put my name in the game.

Anyway, just wanted to say thanks and that I appreciate your work.
#7
Are there any problems running this with Alpha 10?
#8
Ideas / Better Turrets
April 17, 2015, 02:28:51 AM
This is a request to add better turrets in the game; more specifically, sniper turrets.  Having enemies like scythers or tribals with bows or bandits with rifles outrange the improved turrets just makes the game tedious for me, to the point where I quit out when it happens.

The turret mod that adds sniper turrets saved RimWorld for me, but it's not compatible with the latest build.

I think this might constitute as a cheap idea, but I'm not entirely sure.
#9
Thanks for this mod, Kilroy.  This mod saved Rimworld for me via the sniper turret.  It started getting REALLY old having bandits plink my turrets out of range, and the sniper turret takes care of that.
#10
General Discussion / Re: Alpha 10
April 15, 2015, 02:07:09 PM
This is the highlight of my week. 

Thanks much, Tynan, for the work that you do.
#11
Ideas / General suggestions on RW so far
March 30, 2015, 09:18:31 PM
I've been playing Rimworld for awhile now and am absolutely loving it.  One of the best games I've ever played, and it's not even finished yet.

That being said, I do have some suggestions to the dev, such as:

--Fire extinguishers
--Relationships between characters (friends, enemies, lovers, family members)
--Children characters

However, my biggest beef is with the whole weapon/clothing degrading system now in place.  I read at least one explanation by Tynan, stating that it's to equalize the economy and not be up to your neck in gear and money.

The only problem now is that the situation is completely reversed -- it is impossible to make money from gear and clothing.  The only real moneymaker is art.  The economy now uses works of art as the basis for transactions, which is really absurd and breaks the verisimilitude for me.  Not to mention that the colonists can build a spaceship -- a reactor, stasis chambers, etc. -- from scratch but can't sharpen a dull knife.

The worst, most damning part of the whole system is that it simply isn't fun.  Creating constant wear and tear on clothing and items doesn't help tell more interesting stories.  It doesn't give the player new, dynamic systems to work with.  All the wear and tear does is increase micromanagement, which increases the tedium. 

I'd also love for the factions in the game to be more fleshed out.  I'm not saying there has to be specific events occurring with them (although that would be nice), but some more basic functionality would be great.  The ability to trade, for instance. 

I am a bit confused about the priorities of the devs.  Multiple people have requested fire extinguishers or more in-depth factions, and instead what we get are...   hops and beer.  Really?  Again, I love RW, but I can safely say that adding beer into the game did pretty much nothing for the gameplay I've personally been experiencing. 

All that said, while I may have a few frustrations, I'm having a blast with RW and am genuinely grateful to the devs for making it in the first place.