Ludeon Forums
- February 05, 2023, 08:10:18 AM
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Telkir, I love the T mods they are a staple of my A13 games. I was wondering if [T] Terraforming would be brought to A14? My current A13 game is heavy into terraforming and my pawns have a lot more work to do! Thank you for all the work on you on your mods; have a good day!i am totally looking forward to the updated terraforming mod too.
aaaaaaaand done. I went for an inclusion list instead. I'll publish it as soon as you tell me it's good to go.
Anyone else getting this problem with the Embrasures being very dark, I've been trying to debug and fix this for about an hour and I think I give up. Screenshot is a steel embrasure with a steel wall, plus the icons are really dark, but I can live with that.
I dont think that is bug, but the actual way they look.
I have a suggestion: to allow to unrestrict forbidden corpses and items. For example when animal dies for some reason somewhere I want the manager to unrestrict it so my pawn will bring it. Or a supply drops somewhere. Or someone dies somewhere and leaves items on the ground.
It has to be high for it to be worthwhile. You have to understand that if the value is not high you could have planted many more crops, albeit in a bigger space, in the same time it took you to till and then plant. I do feel like it could be gated by research and even require a material. Some kind of fertilizer or compost, perhaps a new plant you have to grow first and use as the material (Fertilily). Or possibly just require the grower to have a certain skill level.
Will there be anything we can do for Frail?