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Messages - filippe999

#1
Help / Modifier to ranged cooldown and warm-up
November 12, 2019, 08:59:34 PM
Hello modders

I have come to ask a simple question, how does one makes an item, say a wearable, a hat for example, that has an added trait of lowering the pawn's ranged cooldown? i managed to find the proper command for .xml thanks to a bit of mod diving. It's <equippedStatOffsets>
<AimingDelayFactor>-0.05</AimingDelayFactor>
    </equippedStatOffsets>

I couldn't find any documentation on what I could use to set a modifier to ranged cooldown.
#2
Finally a mod to fulfill my dakka needs
#3
Jecstools is already on 1.0
#4
Refined Sleeping gas isn't working at all
#5
Mods / [Mod Request] Weapon statistic visualizer
June 07, 2018, 02:36:58 PM
As any modded rimworld installation, specially those with more than 10 mods adding different guns, it sometimes is hard to define the best weapon at range, so i would like to request a simple mod, that adds a table which contains the stats of all weapons you can currently make (as per research not production table present in the world).

The stats would simply be the weapons stats themselves, all in a single screen, in addition to derived stats , such as DPS at ranges ((Damage* Burst count* % at range)/ranged cooldown), a total average damage, single burst damage at range. All in a table you could easily sort by clicking the header.
#6
Releases / Re: [B18] Misc. Robots++
June 06, 2018, 10:47:54 PM
Sometimes, if you have more than one crafter bot they may sit on the same tile trying to use the same workstation but since the table only works with one pawn, nothing happens, they just stand there.
Also all the omnibot ever does is haul.
#7
Excellent, now i can satisfy my dreams of placing my nuclear reactors underground
#8
So, they don't stack more than one item, the refrigerated ones use around 150W to cool down 4 tiles while my cooler can safely using 200w cool 81 tiles on my fridge.
Why should i even bother to build them? so far the only useful blocdk in this is the ceiling lamp i can put things under.
#9
Would you post the github link instead? i am unable to get the mod from steam
#10
Outdated / Re: [A15] Heavy defences 0.87 (09/09/2016)
January 30, 2017, 05:17:57 PM
Does this works for A16?
#11
Yay MAI is up on A16
#12
Is it still compatible with alpha 16?
#13
Outdated / Re: [A15] Right Tool For The Job v1.16
January 22, 2017, 03:48:59 PM
Please update this mr author
#14
Outdated / Re: [A16] Old style research menu
January 21, 2017, 12:29:38 PM
Thank you, my research tree was cutting off after i got the mods installed so unless i had this i couldn't get a few things.
#15
Is MAI updated for A16?