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Messages - lokidemon

#2
Aw, Fluffy, are you serious about no more legendary cats? I was waiting for my wrist to heal up to draw another one  :-\
#3
Quote from: Nynzal on September 20, 2015, 07:35:41 AM
Just wanted to join quickly with the posted link and got an error back:
Missing Admin Scope: The Token You ... the rest is hidden
What do I have to do to get in?
Same here  :(

@skullywag: I'll send a PM your way, if it's not too much trouble.
#4
@Purble1234
Sorry, not right now
#5
Quote from: Purble1234 on September 16, 2015, 06:42:14 PM
Please do a third legendary cat ( maybe set up a straw poll for lightning, plant life or water legendary based cat?).
I'm working on something  ;)

Quote from: FridayBiology on September 18, 2015, 09:59:42 PM
isn't having legendary cats a tip of the hat towards Pokemon's Legendary Cats?
Sorry, but not really  :-[ Or at least not by me anyway.  I'm not a huge Pokemon fan and wasn't really aware of any kind of cat Pokemons. Sorry to disappoint.

@FMJPenguin
No insensitivity detected  ;) Fluffy promised to think about making them modular, but for now you can disable the Feenix and Icicat if you tweak the XML file in the mod folder.

Quote from: Fluffy (l2032) on September 08, 2015, 05:29:31 PM
Go to your mods folder, and then to this file;
Mods\Cats!\Defs\IncidentDefs\IncidentFeenix.xml

Open it with a text editor, and change the bit where it says <chance>0.7</chance> to <chance>0</chance>. That will stop them coming in the future. Use the dev mode to kill the one you have walking around if he bothers you too much.
Same procedure for Icicat  ;)
#6
Outdated / Re: [A12d] Cats! (updated 11-9, Icicat)
September 13, 2015, 03:59:31 AM
Quote from: Purble1234 on September 12, 2015, 05:48:51 PM
Plus I just found a feenix on a trader ship can't remember which one though

Imagine that ship in space... everybody running around, dumping buckets of water on the poor Feenix, just to keep him from setting the ship aflame. - "PLEASE buy him, he's destroying us!!!"
Or maybe they were keeping him outside in space tied to the ship by a leash. A tungsten leash.
#7
Outdated / Re: [A12d] Cats! (updated 11-9, Icicat)
September 12, 2015, 02:54:17 AM
Quote from: Topper on September 11, 2015, 10:58:59 PM
are cats meant to be rare..I've been playing with this mod since its sstart and havnt seen a cat yet :(
Can you spawn a cat in developer mode? Otherwise check if your mod has been installed properly (a folder named Cats! is in your Mods folder) and  is activated in-game.
#8
EDIT: Side view updated with bigger ears. Because you can never have too much ears.

@FMJ Penguin
In all fairness, that's what I would be doing, lol
#9
@Feirfec
If I do, I'm going to have to took into a Water cat, an Earth cat, a Light cat... I'm afraid l2032 might start to rebel with all this additional encounter coding  ;D
#10
@l2032
Sure, I will do the ears as soon as I get to it!
And I do dis to u, cause otherwise you might get bored with the mod, we don't want that, now do we  8)

@FMJ Penguin
Well, I call him Icicat (Icicle + cat), he's supposed to be the counterpart to Feenix, if l2032 gets him coded in a similar fashion  ;)

@Florius
That's the idea  ;)
#11
Well I know I've promised a Lynx, but this guy wanted to be first, sorry!  ::)
And yes, he does have 6 legs, I don't know why, maybe ask him?
Enjoy!

[attachment deleted due to age]
#12
Outdated / Re: [A12c] Cats! (updated 30-8)
September 05, 2015, 07:04:17 AM
Quote from: l2032 on September 04, 2015, 08:24:50 PM
I've got the Feenix (unless changed, but I've rather grown to like the name) to feed on fire. When it gets hungry it seeks out fires, and by being close to fire it reduces its food need. When there is no fire, it makes one.
Genius! And I'm not even joking  ;)

Quote from: l2032 on September 04, 2015, 08:24:50 PM
There's some bugs I need to squash before release, as well as some more testing.
-[snip]-
Would also like to have him be hurt by rain and seek shelter, but that's pretty low on my priority list (and would make him extra vulnerable to the feedback loop above).
Damn, never though I would be so excited to have him in the game. This sounds like a lot of bugs to squash, but I'm confident you will catch them all  ;)

Quote from: Deepfield on September 04, 2015, 09:01:07 PM
A group of 9 Maine Coons wandered into base lol... idk how im going to feed 9 cats right now o.O

I've decided everyone is going to get one rather they like it or not :D
Well this may sound morbid (or not, depending on how you run your colony), but my cats seem to like human flesh, so.... feed them on raiders.  8) Also especially advanced Maine Coon killing machines will fend for themselves, you know  ;D

Quote from: FMJ Penguin on September 05, 2015, 02:11:31 AM
where's my gremlins? Or are yall to young to remember those :)
Oh, you would be surprised what I can still remember. I'm just waiting for a Langolier mod.... gremlins were just too noisy and en masse.
#13
Outdated / Re: [A12c] Cats! (updated 30-8)
September 04, 2015, 08:03:47 AM
Quote from: l2032 on September 04, 2015, 07:51:23 AM
had to stop myself from googling 'cat on fire', realised that I probably wouldn't like what I found just before I pressed enter
OMG, no, this is not something you should type into Google...

Quote from: l2032 on September 04, 2015, 07:51:23 AM
How about "Feenix" (Feline Phoenix), "Flamebeast" or "Living Flame"?
Oooh, Feenix sounds nice.. But looks kind of like a kiddie name...

Quote from: Tynan on September 04, 2015, 07:50:29 AM
This is awesome :) Has anyone posted screenshots?
I think we're working on this  ;) Maybe when there are some less bland screenshots of cats tormenting their owners  ;D
#14
Outdated / Re: [A12c] Cats! (updated 30-8)
September 04, 2015, 07:31:24 AM
Quote from: l2032 on September 04, 2015, 06:52:00 AM
Also, Loki, minor thing and I've changed it for the existing textures, but textures are assumed to face right on the side profiles (I didn't check this on the last one, hence the moonwalking lion ;))
Oh, snap! Thanks for mentioning this, will keep it in mind for future textures.

Quote from: l2032 on September 04, 2015, 06:00:40 AM
If you have some time to do textures, I'ld love more wild cats! Lynx and Cheetah or Leopard would be at the top of my list.
Then that's what I'll do, was going to look into the lynx anyways.

Quote from: l2032 on September 04, 2015, 06:00:40 AM
@Loki, mind if I add you as an author? At this point half the textures are yours ;)
If you want to, go ahead, but I don't really think the textures merit a co-authorship, after all, you get to do the work, while I play  ;D
#15
Outdated / Re: [A12c] Cats! (updated 30-8)
September 04, 2015, 05:01:56 AM
Quote from: l2032 on September 04, 2015, 04:31:51 AM
I also have an idea for a Sphynx that should be fun.
ooooh, interesting, fun Sphynxes  ;) Should I look into making a texture, or do you want to do this one?

Quote from: l2032 on September 04, 2015, 04:31:51 AMAdditionally, I've been wanting to implement cat behaviourTM, which basically means cats would do some random shit to annoy and delight you - just like in real life. For starters, a sped up version of just wandering
Oh yes, this is exactly what they do. Not to mention destroying the furniture, vomiting and piddling in the corners. Also lying around in the doorways, preferably in the dark and hiding in the wardrobes.