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Messages - mcduff

#1
Releases / Re: [1.1] SimpleSidearms (1.4.0)
October 19, 2021, 09:35:51 AM
Ah that would work if the assault team was always the same...
#2
Releases / Re: [1.1] SimpleSidearms (1.4.0)
October 19, 2021, 06:01:45 AM
Does anyone have any good workarounds for dealing with sidearms when caravanning? I'm relying on memory not to sell my caravanners sidearms, and when I'm splitting up caravans I always end up missing something and sending someone off with someone else's monosword.
#3
I mean "Rimworld: Generations" would be a great name for a mod :)

I would also like to see something like Giddy up and things like carts added to the base game.
#4
Releases / Re: [1.0-1.2] SmeltDesignations
April 27, 2021, 05:42:00 PM
Can the steam workshop version go to 1.2?
#5
Releases / Re: [1.0] SeedsPlease!
December 25, 2020, 06:10:43 AM
Hi. There are some incompatibilities with Vanilla Extended Plants. Seeds get generated but they don't have the proper names, and plant workbench recipes get lost. Is there a patch available?
#6
I get this bug when I open the shared weapons UI.
QuoteException filling window for WeaponStorage.UI.SharedWeaponsUI: System.ArgumentException: key already present in dictionary
Parameter name: key
  at System.Collections.Generic.SortedDictionary`2[System.String,Verse.ThingDef].Add (System.String key, Verse.ThingDef value) [0x00000] in <filename unknown>:0
  at WeaponStorage.UI.SharedWeaponFilterUI..ctor (WeaponStorage.SharedWeaponFilter filter) [0x00000] in <filename unknown>:0
  at WeaponStorage.UI.SharedWeaponsUI.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

#7
Unfinished / Re: [1.0] Prison Labor
February 23, 2019, 04:00:56 PM
That worked for me for some prisoners but not for others. I managed to get three wearing them, but one guy was still resolutely wandering around naked.
#8
Ideas / Re: Your Cheapest Ideas
February 23, 2019, 03:58:45 PM
I don't know if it's "cheap" but I've quite often thought it would be really good to be able to do that even when they're not on a caravan.

Quote from: Mehni on February 12, 2019, 07:58:26 AM
@ArchReaper95



That's already a thing.
#9
Unfinished / [WIP] Vanilla Apparel Rework
February 23, 2019, 03:47:14 PM
My first attempt at a mod, looking at expanding the vanilla apparel.

First release (v0.0.1) here:
Github

What I've done so far:


  • Introduced a new layer in between Shell and Middle called Armor
  • Created multiple kinds of armor with pieces:

    • Heavy and Light variants of leather, plate and stuffable marine armor
    • Advanced Marine Armor with better stats and Powered Exo Suit pieces which give bad protection but increase move and work speed
    • Each armor now has separate legs, chest and arm pieces
  • You can now wear parkas and dusters on top of armor
  • t-shirts are underwear and you can wear them under shirts
  • there are new kinds of underwear - basic long underwear to supplement the t-shirt, "temperature regulating underwear" which helps in hot weather but reduces cold tolerance, and an advanced temperature regulating bodysuit which gives great temperature performance in hot and cold

There's a lot more to do on this mod - not least of which is graphics, as there are zero new graphics with this right now so a lot of the pieces look completely wrong.

The aim is to try to make it a little bit more involved to balance things like temperature, workspeed and armor. I've tried to do some balancing around this, but it's very early days, and with extra pieces stacking up their temperature modifiers there are likely to be effects I didn't plan for.

Feel free to have a look and let me know if there are any suggestions. And anyone who feels like they might want to contribute some graphics help feel free to let me know!
#10
Releases / Re: [1.0] Trait Transfer Mechanites
February 22, 2019, 04:32:23 PM
It would be great if doing this actually spawned an event.
#11
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
February 21, 2019, 09:44:48 AM
Here's a question:

Some of your animals drop steel chunks/stone etc.

Can this mechanism be used by a mod that wanted to make vanilla animals drop manure periodically, say to incorporate it into Fertile Fields or Bad Hygiene's fertiliser mechanics?
#12
Releases / Re: [1.0] Trait Transfer Mechanites
February 20, 2019, 07:58:15 AM
Do you have a github?
#13
Mods / Idea: Blood transfusions
February 19, 2019, 05:34:47 PM
How easy would this be to do?

An operation to "give blood" producing an item called a "blood bag".

A treatment for blood loss that uses up a blood bag and restores 20% of lost blood.
#14
Releases / Re: [1.0] Simplified Leather
February 19, 2019, 11:12:45 AM
I was looking to maybe try and do something like this with the Dinosauria mod, to make most of those into "dinosaur leather." There are also some shell type dinosaurs that might benefit from the new treatment.
#15
Releases / Re: [1.0] Simplified Leather
February 19, 2019, 10:30:25 AM
Fair enough!