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Messages - shirlierox

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1
Oooh I do like this mod I can see this being handy with various other mods.   It would be good to be able to somehow load items onto the lift for easy transfer between levels.

Just been playing this with hardcore sk and I found an underground river and then built a bridge haha amazing.

2
I literally just downloaded this from moddb and then went back and saw 1.6 had launched woohoo.

GDI Expedition, Lost brothers or Tiberium conflict I want to play them all now haha.

3
Outdated / Re: [A16] TiberiumRim - It Comes From Space v1.0
« on: December 31, 2016, 12:28:00 PM »
Ooh nice mod I just need you to add a harvester now so I can run over raiders haha.

I was a bit confused about getting infected.  If I get somebody infected do I have to just amputate the part to cure them.

If so that's brutal and amazing.

4
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
« on: December 11, 2016, 08:54:16 AM »


I wish I had seen this before I streamed earlier hehe.  The thing that caught me out at first was having to use gas pipes as I thought I could just use power cables and wondered why everyone died.

It did take me an 1 hour and 30 minutes until I built a working toilet though  ;D

5
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
« on: December 10, 2016, 02:36:57 PM »
Tip, colonists can poop in their suits if you don't have a working toilet

Haha oh my that made me laugh reading that

6
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
« on: December 09, 2016, 06:43:37 PM »
Awesome so far I'm loving the new entry sequence.   I'm sure many colonists will die while I discover the eva suit zones  ::)

7
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
« on: December 09, 2016, 03:12:58 PM »
Awesome I'll be sure to check this update out. 

I've still not kille... I mean finished my current series though :).

8
Outdated / Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
« on: October 19, 2016, 03:43:02 PM »
Wow looks super fun I'm definately going to be giving this a go

9
Outdated / Re: [A15] Mars (v2.0.1) Martian colony builder - now with air!
« on: September 15, 2016, 03:50:25 PM »
Nice just saw this in time to choose my next series.   Hopefully I wont eat my own colonists this game haha.

Why do I get the feeling my base will explode and take all my delicious potatoes  :D

10
Releases / Re: [A-15b] Medieval Times (v. 1.25.A15b (Updated-8/29/2016))
« on: August 29, 2016, 09:48:23 AM »
You also had me at the murder hole  :)

11
Releases / Re: [A15] Brunayla's Security Co (8/29/16)
« on: August 28, 2016, 06:44:40 PM »
The latest A15 zip only seems to contain the MIRV artillery mod  :'(

12
Releases / Re: [A-14e] Medieval Times (v. 1.016.014 (Updated-8/14/2016))
« on: August 20, 2016, 07:33:30 PM »
I've been having loads of fun playing this coupled with another mod that adds no guns to other factions.

The only trouble I have is I feel like I'm cheating even contemplating adding electric ovens and a freezer  ;D

It just needs the ability to build a moat, build a portcullis, hang prisoners outside the front of my castle to ward off raiders and maybe a black knight that will not die.

13
I loved this modpack I did often wonder why my colonists went nuts in the storeroom carrying the same item back and forth and back and forth haha.

14
Releases / Re: [A14] Phi - Multiplayer interactions between colonies
« on: August 09, 2016, 03:27:54 PM »
I shouldn't laugh but I can only imagine your reaction when those manhunter animals popped out.

15
Releases / Re: [A14] Phi - Multiplayer interactions between colonies
« on: July 24, 2016, 04:14:46 PM »
I think if you could raid/assist/visit other people my computer would explode with my scream of joy haha.

Trading idea does sound really cool as I always seem to have that one resource I never have enough of and 1000's of potatoes.

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