Hi Tynan,
An idea being 'cheap' is heavily dependent on how the game/code was implemented. Without knowing the details, I can only hope that these suggestions are 'decently' cheap.
Objects:
An idea being 'cheap' is heavily dependent on how the game/code was implemented. Without knowing the details, I can only hope that these suggestions are 'decently' cheap.
Objects:
- Switch Wall (Structure) - Wall with a toggle switch (can toggle via right click menu (similar to hailing a ship via comms console). Effectively has 2 states:
- On (acts like a metal wall)
- Off (acts like a non-conductive stone wall )
- Runaway Slave (Story Event) - Spawn a raider and wanderer pair on one edge of the map and traverse to another edge (with wanderer attacking/fleeing on occasion) The raider is set to target the wanderer and kill him/her. If your colonists kill the raider (deal damage to the raider) and he is slain, the wanderer asks for protective custody (becomes a prisoner)
- Prone Stance (like Drafting Mode) - Acts just like drafting but colonist moves at a much slower speed, however, he/she gains some cover/defensive bonus in the vector that he/she is 'crawling' (Not sure how complicated the cover/fire system is)