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Messages - Homozygote

#1
Ideas / Re: Game Too Based On Turrets? Ideas?
May 03, 2015, 04:58:56 AM
Instead of nerfing turrets I think the game just needs proper AI (no small feat I know). Get meelee dudes to hang back while ranged units kill off your turrets, or if your base is heavily defended with one small opening and a dozen turrets pointing at it, hang back and starve you out/use mortars. I have no idea of the design side of implementing that but anything except rushing into your base to commit suicide on your turret bombs would be an improvement.

Even just having meelee guys ignore turrets would make things more difficult IMO.
#2
Quote from: Katavrik on April 30, 2015, 11:09:53 AM
Removing the radiation damage will make reactor not interesting.  In this case reactor part should be removed completly. May be i add an option to disable the most dangerous parts in the future.

You're right, I guess it shouldn't be removed. It's a good mechanic anyway, I changed my mind about it. Maybe reducing the radius a bit would make colonists less likely to wander into it? or making it spawn closer to the edge of the map. I don't know, I just didn't like that every now and then one of my colonists would randomly have sever radiation poisoning because they wandered into the danger zone to pick up a slab of limestone.
#3
Is there a way to disable the radiation damage? Currently, without some 'forbidden' zoning mechanic or another solution, it's impossible to prevent colonists from wandering through the radiation zone of a reactor. I constantly have to deal with colonists with minor to severe radiation damage because they're too stupid to stay away. This is a little silly IMO.
#4
I'd like to see friendly visitors offer gifts to your starving colony. I mean, just the occasional stack of food if you're low when they happen to arrive. Maybe medicine too.