Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dynastiew

#1
Most vampire are described in popular books and tv show as not liking the light and some even dying under it.

Even Alucard hate walking under the sun ;). So at least a big debuff mood for the base version seems normal.

Anyway i support this mod at 200%, i'm impatient to be able to use it ^^.
#2
Hello!
will it be updated for A14 :3?
#3
I use google translate, it performs poorly ahahah.
#4
Well if you can read russian you can go on their forum and read, he post on it ;D
#5
That's because you are using an alpha version of the modpack ;), They are actually working on the research tree to make a good one :).

There is still no modpack who came to the ankle of Hardcore Sk for the previous version of the game ^^ A12 and A11, if you play on the A13 version you have to know it's in alpha stage and they are recolting bug occurence and working on the research tree right now.
#6
replace the beaver by rabbits and the tree by pawns :).
#7
Excelent mod!

So when will we see the banana bomb from worms   ;D.
#8
An other problem i met, the Heavy turret is too long to make so colonist give up or daze before the end of it xD, it's not a recipe where you can go back and finish it when you want, it's one of those you need to do it in one go, like smoking meat for example ^^.
#9
Yeah the hauling loop was annoying so i just made several little zone in my big zone with each what i want in it and basta :).
#10
Yes it is Barbed wire.

A robot trader came by, it's funny looking at the hauling robot driving the truck i don't know if it's safe for my other colonist though :D.
#11
http://i.imgur.com/UrCoy6S.png

I'm having a lot of fun, first truck built today, not many problems, though i had no atv raid after the first one, i don't know why???

I wasn't able to activate the noclean mod and the storage search mod either but the other mod listed before by Grogfield worked on an ongoin save without any glitch. Gatling are really weak though both destroyed by the first raid of tribes people, i was so proud of them xD fricking savages.
#12
So i have a problem with ammo storage someone mind explaining to me how it works, when you put it on dispense will my pawn still fills it or will i have to manually reput it in receive, because of it my colon did 500 arrow because my other pawn keep putting it in the ammo storage and when they are in it they don't count in the inventory of the colony :s, an other problem is that some of my pawn put the cart in it :s.
#13
Quote from: Grogfeld on May 27, 2016, 04:01:22 PM
No conflict (for now) with NoCleaning Please, Storage Search, Hospitality, EdB mods, Fluffy UI mods ( new tabs with Dwarf Fortress style work tab is a must have ), HaulPriority.

Would you know if i could implement all those mods without starting a new save?
#14
Quote from: jackarbiter on May 27, 2016, 01:34:11 PM
Thanks Bonkus, good to know.

Guys, did you download 0.04? I just put it up last night. It should be better.

Just updated to 0.04 and it works flawlessly i quite regret launching a 325x325 (too small) now xD.

I love the cart, i'm very impressed it fit well with the game, the wheel actually turn and it's actually filled graphicly when there's something in it, very good job :).
#15
I'm having great fun with this mod :), problem is i too suffer from lag and i don't know why.
My config:
I5 4590
8Go ram
Gtx 970

I usually play Hardcore Sk with 400x400 (i'm on a 325x325 on Arbitration since i started an other game on 400x400 but it was unplayable) and i never lagged before. It started the very first day so even before any vehicle pop, is there an option to delete every animal on the map, to see if the animal are the cause ?