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Messages - TonyKuremento

#1
Mods / Re: Help With Mod Load Order?
June 23, 2017, 03:19:03 AM
Quote from: SuedKAT on June 22, 2017, 12:55:04 PM
Well just by looking at that load order I don't see anything obvious, like putting HugsLib at the bottom for example, however at the same time I would have done it a bit different. I generally have all misc stuff changing behavior or the GUI at the top. QualityBuilder, Medical Tab, Area Unlocker, EdB Prepare Carefully for example I would have put in the top, after that I generally put food, materials + floors, furniture and then medical since that tends to work with how I alter some of the mods to be linkable with each other, like new medical stuff to modded beds etc.

After that I generally put power, weapons + turrets and lastly I put random stuff like LT-DoorMat, [RF] Basic Bridges [a17] etc and last I put hair mods. So far that have worked ok.

What exactly ain't working correctly for you? Might be easier to troubleshoot that way.

Some of my tabs and a few other mods weren't working. However just having you explain the order like that actually has helped me. Even after adding a few mods, using your general rule seems to have them all working! :D The only thing I knew about mod order is libraries first and if you have a sound removal mod put it after HD sound mods so the HD sound for what you want to remove doesn't overwrite the removal :P
#2
Mods / Help With Mod Load Order?
June 21, 2017, 04:06:22 PM
I am having trouble getting all of these mods to function. I am not sure if some are not playing well with others despite changes in a17 or if I just have the order really, really wrong. It is probably the latter. I want to make it clear though that I'm getting these mods from the Steam Workshop specifically. I am going to also in the meantime go through all the mod entries to make sure I have any prerequisite mods, though I'm fairly certain I already got them. I would have put the list in a spoiler or something but I don't see that as an option?

HugsLib
Plant Cutting is for Growers!
Sun Lamp Power
Less Rebuff
Map Reroll
Wildlife Tab
Cooks Can Refuel
Organized Research T ab
Hand Me That Brick
RT's Weapon Pack
Packified Animals
AllowDeadMansApparel
CleaningArea
Defensive Positions
Blueprints
Efficient Light
Relations Tab
Colony Manager
Medical Tab
Area Unlocker
The Birds and the Bees
Stack Merger
Fluffy Breakdowns
Feed The Colonists
LT-DoorMat
RT Fuse
Cocoa's Embrasures
Legs!
[RF] Basic Bridges [a17]
[RF] Smooth Stone Walls [a17]
MT - Silent Doors
Path Avoid - A17
More Faction Bases
Animated Marshes
EdB Prepare Carefully
QualityBuilder
#3
Support / Re: Steam Key, Oops?
July 15, 2016, 03:43:48 PM
Quote from: milon on July 15, 2016, 03:39:07 PM
Yes, you have bought the game twice now.  And that should be totally fine to give the Steam key you just bought to a friend.  I'm not sure what the process is (I'm a Steam n00b), but someone else can help you out.  If worst comes to worst, go to the Missing Your Download Email sticky thread and email the Ludeon gmail account for help.

Ok, I just wanted to make sure. I technically would be giving the friend the key I got in the email from Ludeon because I didn't know I would get the game and thus bought it on Steam, no key involved on my part in that purchase. I just wanted to make sure because the email said to please not give the key away. I know I could have technically refunded the Steam purchase and just used the key on myself but, well my friend wanted the game anyway and I consider the game to be pretty dang good so why not spend the extra, have a happy friend and support a great company and game.
#4
Support / Steam Key, Oops?
July 15, 2016, 03:36:03 PM
So I purchased the game in 2015 and was 200% sure I wasn't going to get a key, so I bought the game. Then I got the email saying I get a key and got a key. It is totally fine if I give that key to my friend since I've technically bought the game twice now--once pre-Steam and once on Steam--right?
#5
Ideas / Re: Smoothing Stone Walls
May 02, 2015, 06:06:31 PM
Quote from: TLHeart on May 02, 2015, 07:43:18 AM
oh but humans have carved into rocks, to tell a story, or leave a message, with no intent on staying. There are numerous such sights along the oregon trail, from the 1800 in the US. Humans have always left a mark of where they have been, and sometimes where they are going. 

So, as someone who has never played dwarf fortress, it is not DF domain, but a very logical outgrowth of an artist wanting to leave a message behind.

Yes but aren't we in some kind of super future? How do we know such things have not fallen out of a social etiquette by then, hmmmmm? I am just saying I want the rock walls to look better if they are mine and I use them as walls. I just think the stories thing is too far into what DF does because each world would need a plethora of event tracking upon the creation of said world.
#6
Ideas / Re: Smoothing Stone Walls
May 01, 2015, 08:29:32 PM
I fully support the idea of smoothing or texturing.
By texturing I mean like a pattern, be it wavy or lines or something else.
However, I agree to not have carving in the sense of pictures and stories, that is DF's domain. Plus you have to figure in it seems a bit weird to carve in your story when you are just going to leave the planet anyway, where as in DF you are making a mountainhome and assuming you don't "win" DF, the carvings last generations to tell the story to kids, grandkids, etc!
#7
The first post says "Treat scars and back backs!" in one of the bullet points, but I think it should have said "bad backs"? :P