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Messages - Nekomimi

#1
Ideas / Re: Your Cheapest Ideas
June 02, 2015, 04:34:41 AM
Checking backgrounds of dead bodies.

We have name and "job" they had, but was that dead body always an assasin? Was he born as slave, or maybe he was asteroid miner?
#2
As in title. It would be pretty useful.
#3
Ideas / Re: On subraces and operations.
May 24, 2015, 10:48:02 AM
Quote from: Adamiks on May 24, 2015, 08:26:54 AM
In real life you can't just attach some shit to your body. Sometimes you can't even install humans organs on another human! Sometimes our bodies just don't treat foreign parts like ours. Try to install rabbit heart on human. Death of organ guaranteed.
Luckily, this is not real life. With good medic you have 100% of body accepting new part. Probably thanks to Xerigium and medicines special effects.
#4
Ideas / On subraces and operations.
May 22, 2015, 04:32:59 PM
Tynan said it's good idea for thread, so why not.
Quote from: Tynan on May 21, 2015, 06:06:53 PM
If new races are put in the game they'll be xenohumans or trans-animals.

Think:
-People engineered/evolved to live on super high gravity planets. In tunnels. Dorfs?
-People engineered for gladiatorial fights (super strong brutes)
-People engineered for decision-making
-Half-gorilla half-human hybrid with a gun
-And so on

In my opinion it would be great idea to add option of harvesting parts from "shocked" animals and using them on human.
- Let's go TF2-style and give an baboon heart in order to increase blood flow (I believe it helps with diseases)
- Or just make them have hearts of rabbits. Less efficient, but still better than your [Crushed - 1/10] heart.
- So. Many. Options. Some animals have better eyes than we do. Or are faster.
- Cat ears. Cat tail. Bonus to hearing, bonus to movement, if both are combined maybe bonus to social skills.
- Traits like zoo-phobia and zoo-philia (ok, we srsly need other name for second one). First reiceve abrasive-like debuff if talked to person with zoological implants. Second one give mood boost after such talk.
#5
Help / Can someone check if it work?
May 22, 2015, 01:48:23 PM
I really have to go now for some time and I will have no chance to check if it work. It probably will. If it does not, could someone check where I made mistake?

What it does:
- Replace mined steel with "steel ore". That ore have to be refined at stonecutting table (cut out of stone).
- Change quantities of steel and gold ores, as well as add compacted steel (that give pure steel as opposed to ore)

Download link: http://s000.tinyupload.com/index.php?file_id=62354983576441282286

I'd be really glad if you told me what I did wrong if it does not work. If it does work I will ask to delete this thread and post mod in Mods section, as while it's small, it's still enjoyable, right? ^^

Credits:
Steel icon taken from: Superior Crafting.
#6
Help / Re: How to change ore drops from veins?
May 22, 2015, 10:29:38 AM
If nothing works, I can just get rid of gold.

To be honest, value of unrefined steel should be one of normal steel atm, and normal steel should be bumped up a bit... so economy should remain at same ratio.
#7
Help / Re: How to change ore drops from veins?
May 22, 2015, 10:15:51 AM
Thank you.

If I add another "  <ThingDef ParentName="RockBase">" It will make another rock that will naturally generate? Trying to make "Unrefined" Steel in addition to current core one, and it would be good idea to add small (like silver) chance for pure steel.

Got another question, but will ask it later... If I don't solve it myself by reverse engineering of mods.
#8
Help / How to change ore drops from veins?
May 22, 2015, 08:46:40 AM
As in title. For example, to make Compacted Steel drop 50 instead of 35. Or to make Compacted Plasteel drop Chocolate.
#9
Bugs / Make debug log work properly
May 21, 2015, 12:01:36 PM
As in topic name.

You know something is wrong when even without single mod game ignore you every single time when you check "disable auto-popup".
#10
Sorry, but I really want to be sure:
Which building will help us to cool down network, and which building is best to distribute cold air?

Wanted to use central cooling for all food/medicine storages and no matter how hard I try network stays at 2C.

Also, what can I do to prevent separate vent systems to merge? Cooling and heating one keep changing ID to 232.
#11
Unfinished / Re: [WIP] Rimworld Forever
May 20, 2015, 03:12:45 PM
"And what about raiders? Ya know. This'll be hard to defeat raiders with charge rifles using only sticks/medieval swords."

If he will change item and colonist value raiders will have way less equipment. You will have 5 bow colonists vs one charge rifle raider, or even more.
#12
Mods / [Modpack Request] Mini-Overhaul.
May 20, 2015, 08:41:58 AM
Could someone try to make it sure these mods would work together?
- Superior Crafting (Tons of bonus points if modified to have vanilla wall textures)
- Mechanical Defence (Droids & Fissures, rest can be ignored)
- Prepare Carefully
- Biodiversity
- LT-RedistHeat
- RT Fusebox
- Caveworld Flora
- Between Magic and Tech Infusion
- Vanilla Enhanced

I do realize almost all of those are in Ultimate Overhaul modpack... but that modpack also have tons of stuff I'd like to avoid, like "Seeds, Please", "Mechanoid Terraformer", "Darkness", "Finer Things", all these scary interface mods and so on.
#13
Mods / Re: Event mods?
May 20, 2015, 08:04:45 AM
Better Vanilla (or something like that) have traders and artifact.

Few mods add factions.

There is Mechanoid Terraformer as well.
#14
Is there any chance for mini-mod that change steel walls back to their default visuals?

While making futuristic colony having brick walls is just not right. That's why I always use steel instead of slate, despite slate being superior...
#15
Stories / Re: Your Best Screenshots
May 14, 2015, 09:18:43 AM
Quote from: Adamiks on May 14, 2015, 07:17:43 AM
Quote from: Nekomimi on May 13, 2015, 06:48:04 PM
Quote from: Adamiks on May 13, 2015, 11:39:56 AM
Quote from: Nekomimi on May 13, 2015, 07:56:33 AM
Pic of colony that don't really care about leaving the planet or something. They just keep recruiting.

Poor colonists.... In this red-lighted rooms....
Considering their names are Alpha One/Two/Three, Beta One/Two/.../Fourteen and Gamma One/.../Six... I think that drones don't really care about light colour.

One of them have even name "Grzechu" :D So about you talking about?

Screen was made few min before name change.

They abandoned their old names. The Vault call was stronger.