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Messages - nukularpower

#1
Quote from: filippe999 on August 13, 2015, 07:30:01 PM
Any chance of making specialized workbenches so you can craft the equipment instead of waiting 5 years for a merchant with the weapon you want pass by and then having no silver to buy it?

I actually like having the weapons be rare.  Makes a lot more sense to me than random shipwreckers being experts on high tech weapon manufacture :P
#2
General Discussion / Re: Questions regarding purchase
August 22, 2015, 01:29:03 AM
Gotcha, thanks :)
#3
General Discussion / Questions regarding purchase
August 22, 2015, 01:19:17 AM
So I bought Rimworld a while ago.  I got an email confirmation saying I had 7 downloads available.  I downloaded A11 and that went to 6.  So does this mean I can only upgrade to the next 6 alphas before I have to buy it again or something?  Thanks for any clarification.
#4
Quote from: Rikiki on May 30, 2015, 09:39:53 AM
Quote from: IAMEPSIL0N on May 30, 2015, 02:36:06 AM
Is the save fix something I could apply into A9? This looks interesting and I'm not quite ready to move on to A10.
Sorry but this mod is only A10 compatible. I am quite sure it cannot work on A9 since the Core API is modified between each alpha.
FYI, A11 testing is in progress so you might just jump from A9 to A11 in a few weeks.

@nukularpower: thanks for the feedback! :)
Just a question though: what do you mean by this? ???
Quote from: nukularpowerIMO the refire delay should be 0
- the event occurs too often?
- time between incoming terraformers should be increased/probability decreased?
- time between skywrath controller's firing is too long?

srry yeah i meant the time between incoming terraformers.  I set it to a billion days myself just to make sure only 1 drops ever, but thats my preference ;)
#5
Hmm, am I missing something or is something up with the deployed AM rifle?  It isnt automatic, but when I right click on it, it's not mannable either.  Just for decoration?
#6
The Skywrath controller is ridiculously awesome and OP, capable of breaking any siege by itself, even from the Glittertech mega-guys.   So no, don't think it needs a buff;  if anything, wouldn't mind seeing it's power usage go up.

Honestly, this mod is about perfect, but I do have one gripe.  IMO the refire delay should be 0; it takes hours to research just one of the terraformers, so having 3 drop in is kinda depressing.  I havent tried just killing the extras yet, since it's easy to just set the xml so that it doesnt happen more than once ever, but yeah.   Thats all I had, thanks for making this :)
#7
Hooray for the Federation!  Long live... well.. maybe not me :(
#8
Quote from: nukularpower on May 18, 2015, 04:11:45 AM
It seems pretty strange to me that the exhaust ports from a cooler are more effective than an industrial heater for warming up a cold base if you enclose them.  I dont turn my "food storage" cooler off even in the middle of winter cuz it works so well for heating the rest of my base.  Seems like a bit much :)

The new "toxic" stuff coming in A11 has me hoping that this won't be possible in the next alpha - after all, pumping exhaust fumes through your base should not be beneficial :)
#9
Lookin' good, lookin reallll good :)    Rootin for ya with the Feds haha
#10
The intention is likely to make the start harder (knowing Flowerchilds mods like I do, and this was based on one.)   IMO its a little too much that way though, compared to vanilla;  I wouldnt care if the "rare" seeds were expensive (like xerigium) but the price of potato seeds is a little exorbitant :)

Honestly, I wouldnt want to see it go down toooo much, and especially not to see this resolved with a higher drop rate of seeds (which would just mean you paid x silver, whatever it was, and then were set.)   
#11
topic - just wondering if building closer/further from a faction base has any effect on how often you get visitors/traders/raids.
#12
Ideas / Re: Rimworld Alpha 11 FRIENDSHIPS
May 18, 2015, 04:22:41 AM
I'd rather have rivalries than friendships.   You took my crafting table...?  Now you die!

Also, void gods?
#13
It seems pretty strange to me that the exhaust ports from a cooler are more effective than an industrial heater for warming up a cold base if you enclose them.  I dont turn my "food storage" cooler off even in the middle of winter cuz it works so well for heating the rest of my base.  Seems like a bit much :)
#14
Those guns look great.   Excited to see the Federation back in action!  Love this mod :)
#15
Rimfire weapons seem quite overpowered to me, complaining this mod isnt as OP as those ones is a bit disingenuous :P