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Messages - zoranjoza

#1
Ideas / Colonists bar sort/drag option?
November 17, 2018, 05:48:41 AM
Suggest to add options to sort colonists bar as we want. Let say I have 5 colonists
Alex, Gordon, Lee, Travis, Clark and I want them rearrange, not by name or age, but to click and drag.
Maybe split into group/s option.
Like Gordon and Lee on the left(tey are melee) and rest to right(rangers).
This would be useful with 10+ colonists. Where you only have 5 good shooters, and rest can continue work.
#2
how to build beehive?
#3
Is it possible to remove Mountain Roofs?. I have dig up in mountain and now i want to make some place so sunlight can pass...
#4
I'm getting this bug. My colonist has made jerky and he dont know where to put it, he is stuck, walking i meter up 1 meter down near stockpile..

[color=yellow]Getting random element from empty collection.[/color]
Verse.Log:Warning(String)
Verse.GenCollection:RandomElement(IEnumerable`1)
RumoursAndDeception.InteractionWorker_RevealSecret:RandomSelectionWeight(Pawn, Pawn)
Hospitality.Detouring.<>c__DisplayClass4:<TryInteractRandomly>b__0(InteractionDef)
Verse.GenCollection:TryRandomElementByWeight(IEnumerable`1, Func`2, InteractionDef&)
Hospitality.Detouring.Pawn_InteractionsTracker:TryInteractRandomly(Pawn_InteractionsTracker)
RimWorld.Pawn_InteractionsTracker:InteractionsTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()



[color=red]Could not reserve Thing_MealJerky814551 for MiƱoca doing job HaulToCell A=Thing_MealJerky814551 B=(144, 0, 165)(curToil=1) for maxPawns 1.Existing reserver: Breixo doing job Ingest A=Thing_MealJerky814551(curToil=4)[/color]
Verse.Log:Error(String)
Verse.AI.ReservationManager:LogCouldNotReserveError(Pawn, LocalTargetInfo, Int32)
Verse.AI.ReservationManager:Reserve(Pawn, LocalTargetInfo, Int32)
Verse.AI.ReservationUtility:Reserve(Pawn, LocalTargetInfo, Int32)
Verse.AI.<Reserve>c__AnonStorey465:<>m__6CE()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
#5
Hello,
My colonist always have "Unhappy nudity"
How to remove that? I mean why arent they taking cloth automatic? I have set them to anything and i have some dead riders that i strip and got their cloth. But they wont take automatic??Nudity goes away only if i order them to put shirt etc...
#6
Again i have some problem i think...
I have designed place to plant haygrass. Plant haygrass, allow sowing.
But they only clear "field" and dont plant anything. When little grass or tree start growing they immediately cut it.
Now i have nothing on my "empty" field.
Any help?
#7
Why are some my bills paused???
I have 300 kindling and i designed to 500, so they should work untill i have 500. But it say its paused and i cant make them work on it???
#8
Does this mod has posibility to hunt with melee weapon?
#9
So version from gitHub works with RimWorld Alpha 16 game?
#10
how to faster get rid of radiation? or what is fastest way?
My colonist got radiation from uranium and i have destroy it , but they still have radiation....
#11
How does compost bin works?
#12
Guys how can i perform-do operations? I go on health and add bill. There is harvest, amputating and eutanize. I dont have "install" leg, arm or w/e. I have in storage ARM and Advenced bionic arm. And i cant install it to anyone of my 9 colonists.
Any help?
#13
Hello, i have bug i think.
Space spice that i used 10 days ago, is still acitive. Why?
Also i cant interact with visitors-traders. Cant recruit them or improve friendship. Simple there is no button for those options(or tab). Any fix?
Ussing latest version from github
#14
I have started as tribe, and my research is very slow, got penalty coz of trybe.
Can i change that somehow? Like modifying save or smth? Its too slow...
#15
Quote from: Shtuka on August 22, 2016, 10:28:28 AM
Guys, I have no button for the Edb Prepare Carefully. How can I turn it on?
Me either.
Anyone know is this normal?
I used god mode and spawn 25 canned meals. all 3 types.
Colonist it them ,but they eat 7-10 canns. I had 25 and one colonist eat, then i left with 17 canned meals.
Shouldnt they eat only 1 can?