Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - fizban1978

#1
I saw a couple of vids of this games.
It doesnt  even seems to reach to the feet of Rimworld in terms of complexity.
Rimworld graphics is abstract and its better than trying to do graphics of limbs and people just waving their hands to build stuff.

Maybe the developer will add more complexity in the future. But from what see. its not my cup of tea and not in the same league as Rimworld.
#2
General Discussion / Re: A16 Hype
November 07, 2016, 10:43:40 AM
Um, Vehicles maybe?
#3
Support / Re: No more downloads remaining
July 31, 2016, 04:16:24 PM
Ok, now with a14e, i cant download.
It says 0 downloads remaining and i cannot download. I thought the counter resets to 5 after an update?
#4
Support / Re: No more downloads remaining
July 24, 2016, 11:45:29 AM
Thanks, its no biggy, as i  can just copy the file to my laptop. I was just wondering.
#5
Support / No more downloads remaining
July 24, 2016, 07:16:54 AM
Hi,
I play rimworld on  my desktop and laptop.  A14d was released and it says i have 0 downloads remaining. I though the counter resets when an update it released.  I've downloaded them  7 times indeed (3 on my laptop and 4 on my PC), each time with different hotfix version.
I can of course just copy the file to my laptop but i am at work (shhhh).

#6
General Discussion / Re: Alpha 15 and children
July 24, 2016, 07:09:22 AM
Simple enough - children do not belong in this game.
If I want more peeps, I capture them or buy them.
Well, that's my opinion.
#7
General Discussion / Re: Alpha 15 and children
July 21, 2016, 07:58:46 AM
Quote from: falcongrey on July 20, 2016, 07:43:10 PM

Water is one thing Tynan has stated will not become a resource, sorry. If he changes his mind in the future it would be up to him. I personally would love to see fishing added to the game for a food source! Would be awesome and mods exist for that. As for vehicles, he HAS made hints of the possibility of them coming in a major release or two here (read the comments from here down to his and interpret as you will) though nothing that would say a definite coming soon so don't hold your breath. There ARE mods for the vehicles, backpacks, carts, and such though I am not sure if they are updated for A14.x yet. Check the Released forum.

Water is cool indeed, but i can understand Tynan's point of view. I guess its not cost effective to add water. Im ok with that. The game is awesome as it is now.  Falcongray,  think water implementation is also very, very complex as it changes lots of stuff which might be relevant to water.
Thanks for the link, I'll read it.

I just hope he wont add children to this game, or at least an option to disable them. I also think they are not cost effective (as i stated in my previous reply).

But vehicles, man, these could be great!

There is a mod with vehicles (for A13 right now and WIP), but it masses up a whole lot of other mods i dont really wish to play currently.
#8
General Discussion / Re: Alpha 15 and children
July 20, 2016, 05:56:18 PM
Actually i dont see any need for offspring in RM. Why do  i want to care for babies for like 15 years before they become of age and actually be useful? Its better to capture grown ups and persuade them to join the colony. :)
If you ask me, the 2 features which can greatly enhance the game are water as a resource and vehicles (small ones, simple and complex)
#9
Same here.
I've got 2 colonists out of 5 with gutworms, medications are  almost gone because of it.
Funny thing is, gutworms are easy to get rid of in real life.
#10
My forum address matches but i dont see the public tester forum.  :(
#11
1. Went into hunting expedition with one guy holding an incendiary launcher, At fastest speed. I didnt pay attention and after 30 seconds all members of the expedition were dead (besides the gut with the launcher).

2. I had one guy losing is stomach in a fight and dying of hunger, after I healed his other wounds. actually he didnt die, I just loaded the save game before the fight after I saw "eating = none" in his stats.
#12
Ideas / Re: Shooting range
June 28, 2015, 09:27:29 AM
I guess it would be joy activity for people with interest in firing or melee.
#13
Hello,
I often find myself wanting to improve my colonists' fire skills and melee skill without improvise shooting ranges, or hunting animals.
How about creating a new structure - like target practice dummies and/or wooden targets, and let us setting "fire practice" as an activity (like sleep, fun activities and work time). maybe even contributing to the joy of colonists with happy trigger traits and so on.
What do you say?
#14
Cool!
I also launched a second ship with 11 colonists.

#15
Why losing?
In the savegame i posted, I actually won and escaped with a ship.