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Messages - Forecaster

#1
Outdated / Re: [MOD] Shields!
April 02, 2014, 05:33:00 PM
It'd be neat if the AI would attempt to cut the power to the generator they are trying to assault!

Also, does the shield use energy when it is hit or is there just the flat drain of keeping it up?
#2
Quote from: FtDLulz on April 02, 2014, 02:46:01 AM
Quote from: Forecaster on April 02, 2014, 02:13:18 AM
I reported this exact thing 4 topics down...

Ah, but this was posted March 1st, and yours was March 27th. Either way, it's already fixed and will be out in the next public alpha release.
Oh right...
The date on the topic page is "last post"...

oops...

It doesn't actually show the original post date on that page.
#3
I reported this exact thing 4 topics down...
#4
Quote from: Darker on March 27, 2014, 03:37:05 PM
This has been posted several times already. It was fixed already and will be ok in the next public release.
Oh, I didn't find any of those in my search.

It's good that it is fixed though.

Wait... "next public release"? Not "Next alpha"?

That's not good, unless you mean the next alpha, or the next release is going to be public?
#5
Simple issue, the mod list in the main menu only shows as many mods as the window size allows.

For me with 1440x900 resolution it shows 16 mods, even though I have 27 in my mods folder, making it impossible to toggle the last 11 mods unless I remove the first chunk from the mods folder, reload the game, toggle them and replace, and reload the game.

Which is kinda inconvenient you know.
#6
Summary - The object menus in the "Architect" menu, for example "Furniture" extend beyond the edge of the window when the window is too small/there are too many items. It doesn't allow scrolling or changing pages or equivalent, effectively making the items that end up behind the right side menu or outside of the window edge inaccessible. I discovered this after installing mods collectively adding too many items to fit.

Steps to Reproduce -
1a. Shrink the window enough
1b. Install enough mods that add enough objects for a menu to extend beyond the window edge

Expected Results - I would expect a scrollbar or page switching doohickey to appear to allow access to all the items even with limited window real-estate.

Actual Results - There is currently no scroll bars or page switchers for the object menus.

Attachments - Attached image should illustrate the issue.

[attachment deleted by admin: too old]