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Messages - Noa3

#1
Help / Re: Mod-making Tutorials on the Wiki
April 12, 2016, 02:13:01 PM
Can anyone update the example projekt pls?
for now, the example is realy confusing
#2
Mods / [Mod Request] Vulcanic Biome
April 09, 2016, 04:28:40 AM
I have no idea from Rimworld moddig and can anyone make a vulcanic Biome ?
#3
Looking forwart to te A13 Realese :D
#4
i like it to play on little and big maps same.
but its intressting too, to use cheat engine to make 800x800 maps and build dream bases :)
#5
thank you very much, i will learn to mod and maybe use this later :)
#6
i want to avoid this the much i can :(.
but your right maybe

thx for anwser
#7
hi i want to create a shiel for people who have shooting weapons.

i have allready read some things about modding and understand the structure system and how to add smal things.
but if i look in the core mod in the Apparel_Shield.xml , i dont see a restriction only for melee fighters.

can someone pls help me with the code?

Apparel_Shield.xml :

<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef Name="ApparelShieldBase" Abstract="True">
<thingClass>Apparel</thingClass>
<category>Item</category>
<selectable>True</selectable>
<pathCost>10</pathCost>
<useHitPoints>True</useHitPoints>
    <graphicData>
      <onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
    </graphicData>
    <drawGUIOverlay>true</drawGUIOverlay>
    <statBases>
<MaxHitPoints>100</MaxHitPoints>
<Flammability>1.0</Flammability>
      <DeteriorationRate>1</DeteriorationRate>
      <SellPriceFactor>0.5</SellPriceFactor>
    </statBases>
<altitudeLayer>Item</altitudeLayer>
<alwaysHaulable>True</alwaysHaulable>
<tickerType>Never</tickerType>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<comps>
<li>
<compClass>CompForbiddable</compClass>
</li>
      <li>
        <compClass>CompColorable</compClass>
      </li>
<li>
<compClass>CompQuality</compClass>
</li>
</comps>
</ThingDef>




<ThingDef ParentName="ApparelShieldBase">
<thingClass>PersonalShield</thingClass>
<defName>Apparel_PersonalShield</defName>
<label>personal shield</label>
<description>A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It prevents firing out as well. </description>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/Apparel/PersonalShield/PersonalShield</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <tickerType>Normal</tickerType>
<statBases>
<MarketValue>1200</MarketValue>
      <PersonalShieldRechargeRate>0.13</PersonalShieldRechargeRate>
      <PersonalShieldEnergyMax>1.1</PersonalShieldEnergyMax>
    </statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>Accessory</li>
</layers>
<commonality>1</commonality>
<tags>
<li>PersonalShield</li>
</tags>
</apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>RGBA(0.33,0.33,0.33,1)</only>
        </li>
        <li>
          <weight>10</weight>
          <only>RGBA(0.65,0.65,0.65,1)</only>
        </li>
        <li>
          <weight>6</weight>
          <min>RGBA(0.3,0.3,0.3,1)</min>
          <max>RGBA(0.5,0.5,0.5,1)</max>
        </li>
        <li>
          <weight>10</weight>
          <only>RGBA(0.9,0.9,0.9,1)</only>
        </li>
      </options>
    </colorGenerator>
</ThingDef>




</Defs>
#8
Ideas / Re: Your Cheapest Ideas
June 17, 2015, 10:25:33 PM
hi, this is my first post here.

i think this is a little idea, this is why i post here:

i want a slider in the options to adjust the gore level.

i mean this realy, i have a nice base in a big mountan and the enemy can dig hours or come from the front. and he come most time realy to the front and its a big sloughter, but not much blood :(

its possiblie to spray like 4 times more? XD

sry, aim not a native english speaker.