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Messages - Natah_Bish

#1
Yes I know its a long shot with all my mods, and yes I know there are way to many errors, hopefully someone can help.

So any guests or traders that come wont leave ever, even if the "Traders from bla bla ville" are leaving, but there pack muffalo's (or other animals) will leave. They'll even stay until they starve and die, and if I pick them up they become guests and wont leave until they starve again. So either I care for ever single person that comes in for life, or have hostile relations with every faction.

Mods and errors (Sorry I dont know how to get an easy way to view them with 20000 character limit haha):
https://drive.google.com/drive/folders/1VksqlX2ct6AbV44taRIAZ1lAhyUHUOU8?usp=sharing

If anyone finds out or knows why thank you although I don't know if it's possible.
#2
Ideas / [A16] Fix colonists gathering supplies
December 21, 2016, 09:14:18 PM
I have a ton of supplies and I use the caravans to get rid a lot. But it takes my pawns so much time to grab it all they keep breaking. I'm not completely sure if this is a bug or not, but a solution to this problem should be something such as only pawns with a minor risk break or no risk break should gather the supplies while the others work on improving their mood. Pawns should also try to keep themselves well fed, sleep, and even joy if needed. Is there a solution to this or does one need to be added?

[attachment deleted by admin due to age]
#3
Bugs / [A16] Colonists keep breaking.
December 21, 2016, 09:12:42 PM
I have a ton of supplies and I use the caravans to get rid a lot. But it takes my pawns so much time to grab it all they keep breaking. I'm not completely sure if this is a bug or nit, but a solution to this problem should be something such as only pawns with a minor risk break or no risk break should gather the supplies while the others work on improving their mood. Pawns should also try to keep themselves well fed, sleep, and even joy if needed. Is there a solution to this or does one need to be added?

[attachment deleted by admin due to age]
#4
So I know this sounds weird but if you use this with the developer version of the game it makes boomalopes hit with 9999999999 damage per second, my boomalope just one killed one of those expensive animals with the expensive horn that walks randomly in 2 seconds and took no damage. It also took on 7 tribe members and once and won only taking 3 hits. So yea op now.
#5
Is there anyway to get this mod to work for A16 unstable beta, I hate to play rimworld without this mod.
#6
I have a character with a freshly torn out eye but its for some reason needing medicine to put it on him, I am using the EPOE mod, so that might be the issue. I was not sure if this topic should be in bugs or not but was just question why its the way it is.
#7
I managed to knock unconscious an enemy tribe member little did I know it was a head shot, this caused permanent brain damage to the enemy. Still I captured him (not realizing it was brain damage at first), feeling bad I tried to keep him alive (my colonists were starving themselves) but he lived... for a while. I slowly lost interest in just keeping him alive and managed to take a lung, 2 eyes, kidney, and his nose. Feeling bad I enthused him using medicine to make his last moments calm. I then built in his cell a sarcophagus to honor him (yes a prisoner who tried to kill me). Little did I know the art that was designed on was of my doctor preforming a "surgery" (harvesting body parts) on Karo (the prisoner), so my honoring did not go so well but it makes a great story! If you read this whole thing congrats!!!
#8
I managed to knock unconscious an enemy tribe member little did I know it was a head shot, this caused permanent brain damage to the enemy. Still I captured him (not realizing it was brain damage at first), feeling bad I tried to keep him alive (my colonists were starving themselves) but he lived... for a while. I slowly lost interest in just keeping him alive and managed to take a lung, 2 eyes, kidney, and his nose. Feeling bad I enthused him using medicine to make his last moments calm. I then built in his cell a sarcophagus to honor him (yes a prisoner who tried to kill me). Little did I know the art that was designed on was of my doctor preforming a "surgery" (harvesting body parts) on Karo (the prisoner), so my honoring did not go so well but it makes a great story! If you read this whole thing congrats!!!