Love this mod, makes the start feel intense. Makes me think of the Lost tv show pilot. Added to the ultimate pack and removed prepare carefully so I could use hard mode.
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#2
Outdated / Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
July 16, 2015, 07:48:26 AMQuote from: Canute on July 16, 2015, 03:16:12 AM
That will be hard to realize.
Do you want use steel for weapon, cloth for appeareals to repair ?
Do you realy can fix a golden weapon with steel ?
Maybe you dissamble weapons for Weapon repair kits. Put these kits in a hopper next to the table. Then they kits auto. used during the repair.
Hmm isn't that similar to the MD2 droid repair station.
Any kind of cost would be nice, but I like the idea of repair kits. Perhaps # of kits required for repair or harvested from old items can be based on item value. Length of time to repair could then be based # of kits needed.
EDIT: Heck, even if you just make the repair kit on a crafting table out of and assortment of raw resources would be great. There are at least a couple ways this could work.
#3
Outdated / Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
July 16, 2015, 12:13:59 AM
Any chance for configurable material cost and repair duration to be added?
#4
Releases / Re: [A11] EdB Prepare Carefully (v1.9.3 - Updated 13 Jun 2015)
June 26, 2015, 09:47:56 AM
What do you think about this mod coming with pre-generated parties for various challenge levels and/or scenerios to load for a quick start?
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