Theres honestly tons of stuff Tynan could bring into the game, if only i had enough money id buy rights to this game and would start improving, i have a clear vision of how it could look, for now the game is stale and unplayable after maxing out scenarios 5 times or more.
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#2
Releases / Re: [1.0] Rimworld: Spartan Foundry — Vanilla Power Armor expansion
March 28, 2019, 04:34:57 AM
Very cool mod! Lore friendly, good looking and adds variety, finally ill make a team in which i can have individuals with their own purposes.
#3
Releases / Re: [1.0] RimCraft, a World of Warcraft Rimworld Mod
March 28, 2019, 04:30:10 AM
This mod shouldve been called WorldWorld 😎😎
#4
Releases / Re: [1.0] P-Music - Adds 20 new fan made songs
October 23, 2018, 01:17:24 PM
Amazing work! Especially i like RimRaid and Code Red. I know you said you are done but.. lets be honest, maybe you will get bored one day and and idea of another song will pop up in you mind. Id love to see 3 or 4 songs with more of a space, sci-fi theme, it would fit amazingly. Once again great work.
#5
Outdated / Re: [B18] Android Tiers and More
September 25, 2018, 12:48:38 PM
Why do androids eat and sleep? Its really annoying, the whole idea of them gets destroyed, they are supposed to be precious rewards for hard grind or lucky acquirement. In misc. robots problem has been solved by "converting" sleeping into recharging and it makes sense. Could you disable food need for now? Before you figure out the better way, it would be way better, it sucks that they eat my best meals prepared with love for my colonists..
#7
Outdated / Re: [A16] Combat Realism v.1.6.9.4 (11.01.17) - Delicious update
January 12, 2017, 04:32:44 AM
It collides with medieval times mod. Im getting this bug having this two mods only , with every load order.
(is there any way of completely deleting medieval times? cause its breaking my save after disabling.. damn i regret so hard installing this s**t)
(is there any way of completely deleting medieval times? cause its breaking my save after disabling.. damn i regret so hard installing this s**t)
#8
Outdated / Re: [A16] Combat Realism v.1.6.9.4 (11.01.17) - Delicious update
January 12, 2017, 03:47:57 AMQuote from: Quatrosss on January 12, 2017, 03:15:41 AM
I have no bills in my loading table. Does is happen to everyone or im just doing something wrong? Ive read someones post about this mod actually colliding with medieval time but as long as i know CR supports medieval times giving for example arrows..
Shared logs:
https://gist.github.com/4b65ddf59705310b6173fe000679a9d8
So is is a well know bug or this only happens to me? I need to know cause i wanna play so bad right now
#9
Outdated / Re: [A16] Combat Realism v.1.6.9.4 (11.01.17) - Delicious update
January 12, 2017, 03:15:41 AM
I have no bills in my loading table. Does is happen to everyone or im just doing something wrong? Ive read someones post about this mod actually colliding with medieval time but as long as i know CR supports medieval times giving for example arrows..
Shared logs:
https://gist.github.com/4b65ddf59705310b6173fe000679a9d8
Shared logs:
https://gist.github.com/4b65ddf59705310b6173fe000679a9d8
#10
Outdated / Re: [A16] Energy and Ballistics Expansion (v 1.4)
December 28, 2016, 10:30:04 AM
He was so satisfied about finishing his work that he forgot about down link
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