By the way, is it intended that a Grand Silver Sculpture (excellent) (it costs 26*(20*40)=20800 silver to make) only sells for a mere 1000 silver? Its much more lucrative to use stone blocks for sculptures this way, which is somehow wierd imo.
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#1
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.9a: HeadHunters (14/07/15)
July 19, 2015, 01:18:26 PM #2
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.9a: HeadHunters (14/07/15)
July 19, 2015, 06:22:47 AMQuote from: Canute on July 19, 2015, 05:57:06 AMThere is a collect sand option in the Orders section. I'm using only this modpack.
This modpack don't got a gather sand function.
Do you use other mods too ?
#3
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.9a: HeadHunters (14/07/15)
July 19, 2015, 06:21:49 AMQuote from: blinari on July 19, 2015, 05:27:32 AMPlasma Precision Rifle x2Quote from: djjmatexxe on July 19, 2015, 04:27:46 AMWhat weapon are you using to hunt?QuoteThis hasn't happened to me in 1.8 or 1.9. Are you running any other mods?Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
Specialist sniper rifle x1
#4
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.9a: HeadHunters (14/07/15)
July 19, 2015, 04:27:46 AMQuoteNot sure if this was intentional or notI have the same issue.
One cannot install a Prostronic Implant (BionicBrain) but can still buy one. Had to play around with it but I think it really only needs to be added to the Surgery List. Not sure if this was intentional or not. I can give you the exact location if you want.
QuoteThis hasn't happened to me in 1.8 or 1.9. Are you running any other mods?Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
#5
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.9a: HeadHunters (14/07/15)
July 18, 2015, 06:54:20 PM
Two observations:
1) Events freeze the game for a while. The more pawns spawn the longer it takes (Norbal high value raid takes like 2 minutes); I didn't have this issue in 1.8.
2) If a hunter downs an animal instead of killing it, the hunter doesnt finish the job (killing the downed animal) and just stays "Standing." not doing anything (can even starve to death). Draft-undraft doesn't help the issue, only if I shoot down the downed animal manually. I had this issue in 1.8, but not in vanilla.
1) Events freeze the game for a while. The more pawns spawn the longer it takes (Norbal high value raid takes like 2 minutes); I didn't have this issue in 1.8.
2) If a hunter downs an animal instead of killing it, the hunter doesnt finish the job (killing the downed animal) and just stays "Standing." not doing anything (can even starve to death). Draft-undraft doesn't help the issue, only if I shoot down the downed animal manually. I had this issue in 1.8, but not in vanilla.
#6
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.9a: HeadHunters (14/07/15)
July 17, 2015, 04:50:19 PM
Hey,
Is there any way to heal that Frail torso with this modpack? Would be awesome.
Is there any way to heal that Frail torso with this modpack? Would be awesome.
#7
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.9a: HeadHunters (14/07/15)
July 17, 2015, 04:11:30 AM
Is it only me, or the disassemble weapon bill is missing?
And why can't I install any ranged weapon on the sentry turret base? I have a lots of weapons and I could only install one on each turret, rest were greyed out.
EDIT1: Also, I can't use clay at all. I can make clay bricks just fine, yet even with all research done, the option to use them in walls (and whatever) doesn't appear.
EDIT2: Found the disassemble weapon bill at the weapons workbench.
And why can't I install any ranged weapon on the sentry turret base? I have a lots of weapons and I could only install one on each turret, rest were greyed out.
EDIT1: Also, I can't use clay at all. I can make clay bricks just fine, yet even with all research done, the option to use them in walls (and whatever) doesn't appear.
EDIT2: Found the disassemble weapon bill at the weapons workbench.
#8
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.8c: OVERDRIVE! (08/07/15)
July 11, 2015, 04:07:50 AM
"Extract biomatter from corpse" I have this bill already. Nothing's happening. If I use the crematory bill that works fine.
EDIT: Solved, the colonists didn't want to disturb the graves.
EDIT: Solved, the colonists didn't want to disturb the graves.
#9
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.8c: OVERDRIVE! (08/07/15)
July 11, 2015, 03:15:39 AM
Thx for the fast answer!
Somehow my Organ Vat doesn't accept corpses, when I try to manually force them to haul it there, it says "no empty place configured to hold it" or something like this. What is the problem?
Somehow my Organ Vat doesn't accept corpses, when I try to manually force them to haul it there, it says "no empty place configured to hold it" or something like this. What is the problem?
#10
Releases / Re: [A11b] [MODPACK] Hardcore SK Global modpack 1.8c: OVERDRIVE! (08/07/15)
July 10, 2015, 06:28:52 PM
Hey all!
First of all: great modpack!
But I can't figure out how to make Synthetic Materials? I must be terribly dumb, i skimmed through all these forum pages, yet cannot find an answer to this.
Thx!
First of all: great modpack!
But I can't figure out how to make Synthetic Materials? I must be terribly dumb, i skimmed through all these forum pages, yet cannot find an answer to this.
Thx!
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