Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - neuffs

#1
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
October 02, 2015, 10:26:06 AM
Nice!

You can use my texture pack, I will notify you when it's updated. Or even better if you could make a git repo. :)

Anyways, good luck!
#2
Outdated / Re: [A12] Neuffs Texture Pack
September 17, 2015, 03:43:52 PM
Texture pack is now updated to version 1.1.

Does anyone have any idea how to start the game in a mode so I can just spawn everything to showcase the textures?
#3
Outdated / [A12] Neuffs Texture Pack
August 01, 2015, 07:10:06 AM
[A12] Neuffs Texture Pack
Version 1.1 (2015-09-17)

This is a texture pack in which I have tweaked/created new textures for other Mods. The texture pack is primarily made for the Ultimate Overhaul modpack.

I am taking requests if there are any textures you want remade, feel free to tell me.

Previews
Coming soon...

Download
Latest release

Link to GitHub

Credits

Licensing
Feel free to use, redistribute and modify the content of this modpack, as long as correct credit is given.

Changelog

Version 1.0  Initial release
Version 1.1  More textures for different resoures, meals, icons etc.
#4
Help / How to make texture pack
July 24, 2015, 06:09:36 PM
Hey, I have some questions about creating texture packs:

1. If I want to override textures in other mod. Where to I put them? In the regular texture folder with the same path under my own mod, and just load after?

2. If I want to override vanilla textures, where do I put them?

Thanks,
#5
Mods / Re: Desperately need a texture artist
July 23, 2015, 07:48:28 AM
Quote from: mipen on July 23, 2015, 05:39:40 AM
So I desperately need a texture artist to do some items/buildings for MD2. Anything I do looks utterly disgusting :( If anyone is willing to give me a hand with this, you will be fully credited and earn my eternal gratitude :)

Sure, PM me with what you want me to fix :)
#6
Ideas / Re: Your Cheapest Ideas
July 12, 2015, 04:05:52 PM
Quote from: Havan_IronOak on July 09, 2015, 03:18:30 PM
Quote from: neuffs on July 09, 2015, 09:06:22 AM
Being able to set "Do until you have X"-isch for jobs were the game uses Butchery products.

E.g. to keep the colony producing slate block from slate chunks until they have 250 slate blocks (not counting other kinds of blocks).

There is a mod for that! Itchyflea put together a stonecutting tweak that allows you to set up do until you have bills for each type of stone. Here's a link to the original thread and I'm using the version that is in Ninefinger's Ultimate Mod Pack with version A11B
https://ludeon.com/forums/index.php?topic=7887.msg79278#msg79278
Thanks!

But it would be really helpful for not having to do those workarounds when handling other mods. For example the seeds mod; it'd be nice to not have like 20 different take "seed from fruit" recipes but only one that makes until X for each kind of product.
#7
Ideas / Re: Your Cheapest Ideas
July 09, 2015, 09:06:22 AM
Being able to set "Do until you have X"-isch for jobs were the game uses Butchery products.

E.g. to keep the colony producing slate block from slate chunks until they have 250 slate blocks (not counting other kinds of blocks).