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Messages - Kumai0214

#1
Unfinished / Re: [1.0]Lost Forest (WIP)
July 09, 2019, 07:13:33 PM
Could someone post a link to the post as to why the mod was removed? I'm sad to see it taken down but if I know the whole reason why it was taken down then I will understand.
#2
So, I've noticed that the steam page for wandering caravans Alpha 16 was taken down?
#3
Releases / Re: [A16] Orassans
December 22, 2016, 07:02:37 PM
Considering that Expanded Prosthetics and Organ Engineering is updated to A16.. Will the compatibility patch still work? Or do we have to wait for an update on the patch.

Edit: I answered my own question and now I shall wait for an update on the patch.
#4
This might be a mod conflicting bug but auxiliary pistols don't have a firing animation nor do they actually fire. Raiders stood there with that specific weapon (I didn't get far enough to encounter larger weapons) and didn't shoot at my people, I equipped it and nothing happened either. Reason why I say mod conflicting bug is because I am using Combat Realism.

Edit: Just tested it. It is a conflict with combat realism. Time to remove CR.
#5
While playing with this mod I've run into an issue and it is the fact that none of my females can wear the valkyrie helmet. They put it up and instantly they strip. One's already naked because of nudist perk so only thing that came off was the hat but the other colonist who was 20 yrs old, just completely paraded with her birthday suit after putting the helmet on.

Edit: Oh.. Nevermind, I found out why they'd strip themselves. I set it so my colonist salvage apparel that is poor quality and the valkyrie armor turned out to be poor. Heh..
#6
Quote from: Wivex on June 10, 2016, 03:56:48 PM
You need multitool from one of the crashed drop pods nearby to build anything.
Ooooh.. I feel like an idiot now hahaha. Alright, back to rimworld for me then. Thanks for that tip.
#7
I also have an issue with my game and I have no idea what's going on. All I have active mod wise is Core(obviously) and RA. However, when I start a game I get 5 people (this isn't the issue) but after I get the guide and read it to unlock the basic recipes, my pawns decide to fill up the blueprints with their respective resources but never finish it.
#8
I'm not sure if this is because of a mod conflict but when I have this mod activated with a few other mods, I see the normal stone cutter's table with the stone block recipe but anything else involving the limestone chunks being turned into limestone bricks and what not, that recipe/production table I do not see.
#9
Ahh okay. Thanks. I realized that after I completely closed the game and went back into the saved colony.
#10
Not sure why but I am currently using v2.1 and in the chem lab it still gives me a spam list of Agave Gel and Shroom Stims.

Edit: Okay... After reloading the world, the recipes are back to Medkit, Agave Gel, and Shroom Stims instead of the spam list.
#11
Bugs / Re: Masses of Armor Vests
August 28, 2014, 04:03:03 AM
It's alright hahaha. My world wasn't crapping out because of that little bug.. Heh.. It just confused me since my colonists kept getting themselves killed by running out there. Now that I fixed it, everything is fine.
#12
Bugs / Re: Masses of Armor Vests
August 28, 2014, 01:38:32 AM
Ahh I see.. I also just looked in the Apparello mod topic and noticed other people have the same issue.
#13
Bugs / Re: Masses of Armor Vests
August 28, 2014, 01:34:45 AM
Yes I am.. Is that whats causing the issue?
#14
Bugs / Masses of Armor Vests
August 28, 2014, 12:48:11 AM
I'm not exactly sure if this is a bug of some sort but in my play through, I am using  a 325x325 map and whenever raiders arrive to siege or prepare to assault/assault immediately, in the bottom left corner of the map is bunch of armor vests.
#15
Ahh I see.. I do hope I see more of the bugs from starship troopers if possible, such as the fliers/tanker bug or even plasma bugs that do sieging.