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Messages - MadsMartinMadsen

#1
Releases / Re: [B18] More Monstergirls
September 09, 2018, 02:46:36 PM
Yes please, I would enjoy to see it back  ;D
#2
Quote from: equitime77 on December 07, 2017, 06:42:20 AM
With the animal stations is there any way of stopping these (Im using the generic harvester) from storing items on it? Ive noticed that it gathers the milk until it goes off, industrial rollers cant pull it, hauling robots seem to ignore it. Ive just had about 2000 milk go off :( great mods tho

I have not had that problem, but it is a storage zone so of course make sure it is not set to store milk, just animal feed.
I normally set up a zone around it where the industrial pullers can take from, leaving only the 2x2 storage in the middle that the pullers cant drag from, and my hauling bots remove things from it so I am wondering why your bots dont...
#3
 Thanks for the updates!
I was really looking forward to getting shields back
One thing I noticed, safe traps, the github link in the post for it point to turret control and not safe traps. it do point to the correct place in the first post grid so was not a problem, thought maybe you wanted to know  :)

thanks again for all the work.
#4
Thanks for the update  :)
I like the grid with downloads, makes it nice and easy I feel.

As for mods I would like to see return, right now the ones that comes to mind is Shields especially, but also Plant24H I still miss from A16.
The shields one I always used, maybe it was overpowered but I really enjoy it!
#5
Looks interesting, as for the naming, I have to admit I voted for the one that made me laugh  ;D
But in reality the better name is probably U.S. Military kit, as that fits with the already named British Military kit, anyway just my thoughts on it.
#6
Outdated / Re: [A17] Water Power
June 20, 2017, 05:21:21 AM
Looks very interesting, I have to try it out.
Honestly the first thought I had when I saw there was rivers in A17 was "I wonder how long till watermills or water power"  ;D
#7
Liking A17 very must so far, on vacation so dont have time to play as much as I would like.

I am sure I cant be the only one but the rivers and creeks make me think watermills  ;D

Thanks for yet another great update to all of the people working hard on Rimworld!
#8
Quote from: mipen on February 28, 2015, 10:40:23 PM
Hey everyone, sorry for the delays on an update, but Tynan has gone and refactored a whole heap of the code so I have to go through and change everything that has been broken :P I've just started back at uni so I've been pretty busy and haven't really had time to sit down and properly go through the mod. I'll hopefully have it finished soon though! Thanks for being so patient, I know I'm pretty slack at updating whenever a new alpha comes out xD

Dont worry about it, the so called "real life" does come first.
And thanks for the progress rapport, nice to know you are working on it when you have time.
But take the time you need, sure I miss the mod but I understand the trouble you have.
#9
I too hope for an A9 update  ;)
But take the time you need to do it, or to want to work on it  :)
I appreciate the hard work that goes into making mods, especially since I dont have the skill (or interest) in doing it I am very happy great mods are made by others.
So thank you for the mod so far, it have given me great fun.
#10
Nice to hear there will probably be an update, like this mod a lot.
Dont worry about the time it takes, at least I can wait. I mean dont stress about it, when you have time and want to do it is great  ;)
So thank you for the work you put into it.
#11
Releases / Re: [MOD] (Alpha 8) Natural Surgery (More)
February 22, 2015, 01:26:37 AM
Kind of hope this gets updated to A9 with the torso fix "feature" still "wrong"  ;)
Anyway hope there might be an update to A9 (feature or not) but dont stress, I can wait for it  :)
#12
First thanks for the mod, great work and I enjoy having it a lot.

On the poll you asked to tell what we used most.
For me it is:
small heater and small fan.
I love them in the individual colonist rooms.

And the industrial cooler too, but not as much.

The rest I honestly don't use very much.
#13
Outdated / Re: [MOD] (Alpha 3) Synthmeat
June 03, 2014, 01:42:49 AM
Very nice "little" mod, I must say it was one of my favorites in alpha 3.
Is there any chance of seeing it for alpha 4?

I ask because it seems long ago there was activity on this post but if I bump (is it called that?) a dead forum post I apologize to all.

P.S. I say "little" because it dont add huge numbers of new items, how much work it take to make a mod like I know nothing about so please dont take it in a negative way.