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Messages - Songleaves

#1
Randy can be more difficult than Cassandra, but I pretty consistently have easier games with Cassandra.
#2
Not sure if technically a bug, but I had a guest get injured and collapse. While healing up in my base he began going into Go-juice withdrawal, so I went to administer the Go-juice that he dropped earlier to give to him, but got a message warning me that his faction would not like that operation. I believe factions should not be upset with you administering drugs to their colonists when they have the associated addiction.
#3
Ideas / Re: English weight option
January 14, 2018, 09:53:06 PM
Quote from: SpaceDorf on January 14, 2018, 03:05:55 PM
I would say this is an excellent opportunity for our american friends to learn something through gaming something about  how the rest of the World works.

More like an opportunity to mislead Americans on how much things weigh in kg. Look at the rats, an adult one weighs 10.5 kg in Rimworld!
#4
Quote from: dkmoo on January 14, 2018, 01:18:12 PM
Dev mode spawn a 1000 pawn pirate and 1000 pawn tribal raid and I'm sure you'll see a random distribution of name generation.

The game might do checks to make sure that the same name isn't appearing multiple times in a raid, or isn't the same as one of the other current pawns on screen. I just went into Dev Mode btw and created 10 tribal pawns and one of them was Sam and another one was Val.
#5
Where in the code can you find the list of names? As far as I can see it's not in the defs with the other lists of names like animal names and city names.
#6
Ideas / Re: English weight option
January 13, 2018, 04:26:48 PM
Quote from: Lemonater47 on January 13, 2018, 01:29:55 PM
English weight option? ?

You mean American weight option lol. Since the United States is quite literally the only English speaking nation that doesn't use the metric system. America instead uses the original imperial system.

See: English units and English Engineering units
#7
Quote from: OFWG on January 12, 2018, 03:38:38 PM
https://en.wikipedia.org/wiki/Apophenia

Nah, I definitely see Val, and Engi, and Sam often as well. Although it's not that big of a deal since it's not like people have unique names in real life either.
#8
Looking through the pawn history stats there's a lot of stats about how much crap your pawn has been through. Total hours on fire, number of times incapacitated, total damage dealt to, how many mental breakdowns, etc. A lot of pawns who are kept safe tend not to accumulate too much damage, but those who are in the fray tend to eventually get unlucky and die.

So I am curious to see what the max amount of punishment some of your colonists have sustained while they still keep on chugging along, as well as reasons why they have sustained so much damage while still being alive.
#9
Ideas / Re: More crops and animals
January 10, 2018, 02:10:12 AM
Might I suggest the kakapo? It is a large, flightless parrot endemic to New Zealand. For novelty we could have it play a random sound clip every once in a while such as a gun firing or flames burning.
#10
Ideas / Re: get all the berries
January 06, 2018, 03:24:25 AM
Honestly Tynan needs to just make berry/herbal medicine harvesters automatically deposit the berries/herbal medicine into their inventory, and once they have reached the max limit they return to base and drop it off before going back out to harvest. The current pawn behavior regarding gathering plants around the map is extremely annoying.
#11
General Discussion / Re: Rimworld Logic
January 06, 2018, 03:13:23 AM
Quote-What is the worst that could happen? It's a squirrel.

Mere hours ago I had a local animal go mad, and it was a squirrel who was standing right next to colonist and instant the notification came up the squirrel had already scratched his eye, giving him a 3 damage scar >_>

More relevantly to the thread, I find it incredibly frustrating when colonists have a mental breakdown for a reason, and the breakdown exacerbates that reason. For instance, I've had a colonist go into a sadistic rage and start attacking the prisoners. The final straw? "An innocent prisoner died."

More commonly I'll have someone have a mental breakdown on their way to getting food, with their final straw being hungry. Then they go ahead and wander around not eating anything. Seriously, things like this make me feel like my colonists are really, really stupid and deserve to die.
#12
Well the game is sort of "supposed" to end with you escaping the planet, and isn't really designed for infinite, qualitatively different ramp-ups in difficulty. Something else could be added to make it more difficult, but what happens when you become strong enough to deal with that also?
#13
Ideas / Re: More variant raid for tribal faction.
December 27, 2017, 02:44:26 PM
Maybe they can also perform a ritual, and you can either interrupt their ritual, or wait til it is over. Effects could be to send all the attackers in a frenzy, or more extreme, to cause a meteor to land somewhere in your base.
#14
Ideas / Re: More variant raid for tribal faction.
December 27, 2017, 01:35:55 AM
Maybe they can surround your base at a distance and set everything on fire? Various native peoples used to do something similar to funnel deer and other herd animals into a small corridor to attack them.
#15
General Discussion / Re: B18 - Crafting Medicine sucks
December 27, 2017, 01:32:39 AM
Quote from: Bozobub on December 26, 2017, 12:24:04 PM
(yes, doctors DO get a lot of chemistry/organic chemistry training)

No more than the average biology undergrad.