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Messages - g8406119

#1
Quote from: Chaia on July 19, 2016, 01:19:51 AM
that will mean as long as you are wearing some parka or duster, toxic buildup will never kill you, as it only kills you when toxic buildup reachs 100%. That no 'fun' ;-)

Your option for toxic buildup is more set up like temperature, where a parka stops you from going 'very cold', so your body stays at 'cold'. But that ain't how it works. :D
How to read something and completely miss the point. Vol.29
The system I propose lets the toxin buildup reach certain level at full speed, then, after that threshold is passed, progression slows down, but not significantly. Not without filter mask at least.
Translation: you still get sick, but getting even sicker will be much slower.

Quote from: Chaia on July 19, 2016, 01:19:51 AM
If your suit allows you to build up toxins at all, it won't stop them at a certain level. It's more like a leaking water tank, if there is a hole, the tank will eventually run dry.
That's the whole point. You need the hazmat suit to stay outside indefinitely. That's what make it so valuable, especially for farmers or repairmen who are constantly exposed to poisonous environment and will succumb to it if the protection isn't 100%.
#2
Might as well pitch in.
Aside from full hazmat suit and, hopefully, toxin meds, why not add a filter and/or gas masks, along with making dusters and parkas give some degree of protection? I mean, it covers you like some plague doctor.
So it kinda goes like this:

  • makeshift mask - cheap and craftable with some researching
  • military gas mask - military helmet of filters: heavy, you can't see much from it, breathing suddenly became much harder, but rather sturdy and has good filtering
  • filter mask - kevlar helmet of filters: covers the face, light, no vision or breathing penalty and can still help you survive a bullet or two, but the filtering is bit worse
Worn under the helmet or cowboy hat for added badassery. Maybe a modicum of protection too.
Finally, dusters, parkas, power armor and everything that covers you but doesn't directly touch your skin can provide some protection.
A !!fun!! thing to do would be changing the flow of toxin buildup: as opposed to simply slowing down the whole thing, just let it reach certain point like "initial" or "minor", then slow down the progression.

This way suits become more valuable as they prevent the toxin buildup altogether.
Last logical step would be either introduction of military suits with less movement penalty and better protection, or changing power armor to give that sweet protection against the everpresent toxic environment.

Lastly, meds are hard enough to come by as it is.
It's only fair to make cheap anti-toxin from the healplant, or whatever it's called.
Regular would then be made from plant(s)+meds.
Naturally, with a purchase-only glitterworld-tier to top it off.