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Messages - Dan

#1
Is it possible to upgrade the mod from 2.0 to 2.1 without losing my colony? It seems that adding the new mods individually should work but I don't know what else has changed as the changelog has not yet been translated
#2
Why won't my animals haul things? I have had a tame rimdog for 6 months, he is trained in hauling 8/8 levels and has 53 carrying capacity but I have never seen him carry anything even though there is a lot of stuff to haul. He is not restricted to a stockpile. Is it a problem in the mod, a problem in A12, or am I doing something wrong? The dog is always "wandering".
#3
Could you please consider removing insects from the mod? Aggressive flies and mosquitos do not make any sense with Rimworld's combat mechanics. Colonists should just run away, but they can't because they are being damaged (1 damage). This will also prevent them from fighting back. After they take 30 times 1 damage, treating will take forever and they will get infected. Shooting a mosquito with an assault rifle makes no sense either. And afterwards your colonists will freak out because each dead mosquito adds -150 beauty and there may easily be five of those. So I will need to bury mosquitos...

Also, in A12 biodiversity somewhat breaks the taming system (tame animals are still aggressive)
#4
Quote from: skyarkhangel on August 23, 2015, 09:33:50 AM
I'am updated some of libraries. For example seedplease and caveflorafouna already works on A12


Why do the seeds in this modpack use the festive winter crate sprite from Team Fortress 2? The original sprites from SeedsPlease look better, the current sprite looks bad.