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Messages - FX2K

#1
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
November 29, 2015, 10:35:24 AM
Quote from: Makropony on November 23, 2015, 07:29:53 AM
MY EYES
Seriously, why do people on this forums suck so bad at creating a post that is simple, informative, and isn't obnoxious?

I couldn't agree more. 
Sorry "TheGentlmen (GENTZ /'jen(t)z/)" but it's well... see for yourself.
I guess most use the default theme though, but even then, why so large.

I know.. I know.. .if I don't like it... blah blah.. but just trying to point out that it really doesn't need to be so 90's :)
#2
Quote from: kato1144 on October 05, 2015, 04:52:24 PM
(snip)
Thanks for reading, BTW I miss cybernetic storm very much.

I haven't tried it, but I'm pretty sure Aeo patched it in elStrages absence, see here (last post p46):
https://ludeon.com/forums/index.php?topic=7970.msg172732#msg172732
#3
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
October 03, 2015, 03:13:52 PM
Quote from: Praetorian on October 03, 2015, 08:52:45 AM
Sorry to add to your woes but it appears the 'noseedsplease' patch doesn't actually work, I've had to manually disable the 'seedsplease' mod entirely, although so far that has worked effectively (on new maps/worlds only obviously) without causing a bunch of error messages.

If you have "no seeds" listed as a mod, then you probably didn't unzip it correctly. 
When unzipping it (last) it should overwrite some files.  Then you only have to disable the seeds please mod, there is nothing to enable

I'm still running with the 216 build of UOP with Glitter-tech, no seeds & tools for haul, since it was the last one I had downloaded..
I have the rimsenal patch too, but that was downloaded with build 191, not sure how much changed in UOP's last few days of being online.
#4
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
October 03, 2015, 08:28:26 AM
Yeah MD2 droids isn't A12 compatible yet, I think I read that its being re-written... but MAI Robots is pretty cool anyway.
#5
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
September 30, 2015, 10:14:40 AM
Bookmarked ;)

Nine's mod pack was the only reason I have really been playing Rimworld...
Not the individual mods as such, but all the implemented mods working together leading to the experience it gave.
Something which just isn't the case when downloading them individually (if they work together that is)

It's a shame it panned out this way, such is life....but Kudos for taking on the challenge ;)
#6
Quote from: Latta on September 24, 2015, 03:55:44 PM
Quote from: daveboy2000 on September 24, 2015, 10:33:20 AM
So which mods are actually updated? They all state old versions in their posts.
What mod states what?

I might be wrong but I think daveboy2000 is confusing your mod version numbers with those of RimWorld.
i.e FixBone (22-08-15 v11a) looking like its for alpha 11.
#7
Quote from: NoImageAvailable on September 23, 2015, 01:18:52 PM
Quote from: FX2K on September 23, 2015, 12:14:36 PM
All because of a donation link which is clearly not asking for money for the work you do

Uh-huh, you're not exactly donating rainbows and kisses, are you? The only reason to put up a paypal donation link is to make money, even Ninefinger himself was always clear about the purpose of it. Nevermind the fact that the lack of a patch is more down to the amount of effort required to maintain it and nobody, including Nine, being willing to invest that time.

Of course it's to make money.. I meant that the link is in no way asking for money based on the work you have done for your mod... it's asking for money for the work he does allowing people like me to use it alongside heaps of other mods alongside the balance alterations and whatever else to make an awesome game experience... the final part of the puzzle for all the great mods out there, IMO.

Quote from: NoImageAvailable on September 23, 2015, 01:18:52 PM
Contrary to popular belief including options for stuff involves more than just snapping your fingers and have checkboxes automagically appear. It is a lot of work because more often than not it means twice the effort has to go into maintaining both versions. So if that means two mods are incompatible and people can't have both running together it may be unfortunate for the users but is ultimately a simple fact of life. Saying it is all because of some donation link is just plain silly.

Obviously a lot of work goes into it and obviously I can't speak for NF here, but it was part of the pack previously, meaning he obviously had done it before, so even if he wanted to do that as you put it "lot of work" he can't, because of a donation link.

Anyway, its your mod, it's entirely up to you.. I'm just saying it's a shame is all.
It looks like a decent mod, but guess I will never get to see, such is life.. I agree.
#8
Quote from: Pirate on September 20, 2015, 03:55:08 AM
Quote from: Alistaire on September 20, 2015, 03:20:54 AM
It's not supposed to be compatible because Ninefinger doesn't have permission to use it along with a donation button.

Im talking about compatibility, not inclusion in the modpack.

And to make a mod like this only to have it played by very few people simply because it's incompatible with the most popular modpack seems kinda silly.


Quote from: Pirate on September 20, 2015, 01:56:47 PM
Quote from: NoImageAvailable on September 20, 2015, 05:38:18 AM
While I am not against making compatibility patches with individual mods I do not have the time/inclination to maintain a patch for any modpacks...

Sad to see the root of all evil doing it's thing once again. Thanks for answering though.

Such a shame..  I wouldn't mind using this too but since its not allowed to be used with the UO mod pack, which is the only reason I really play rimworld atm, then I guess I never will be able to.  All because of a donation link which is clearly not asking for money for the work you do,  but donating for the effort that nine goes into to helping us non-techy folks out to make all these super cool mods work together and offer some balance too. 

I doubt many even bother or take a second look at the donate option for that matter, as is always the case with such things... it's not like the pack is behind a paywall.

Nevermind.. Just a shame is all.
#9
I came across it in steam forums for prison architect, some time last year. 
It was a discussion on the art style and assets in use early on.. I thought it was worth trying, so bought it, although haven't played it much until recently when I decided to try the ultimate overhaul mod.. and now I'm hooked.