Quote from: Play2Jens on June 01, 2015, 07:10:23 AM
Wow! -- That would be awesome!
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Show posts MenuQuote from: Play2Jens on June 01, 2015, 07:10:23 AM
Quote from: Tynan on May 04, 2014, 12:31:58 PMIMHO you should spend your time on working on the game code instead of working on some forum changeover that may or may not be a good idea to begin with.
Just because I have a lot of other stuff to do, I won't be pursuing a changeover right now. However, it may happen eventually.
Quote from: Tynan on April 17, 2014, 12:56:02 AMAnother way to have an "unbuildable" area in the map is to simply have the required edge areas of the map not displayed at all (i.e. waste some memory). Your internal AI stuff will not need to worry so much about the edges etc, and there will be no "special" borders around a map. Granted, the routing can take colonists through these areas. I suspect there can be workarounds for this problem during map generation phase.
I added a visible border for A4. There was a long discussion about it in the Alpha 3 WTF thread.