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Messages - La_Moose

#1
Im going to wait for the steam version and see if that helps, I do not have another computer and doing all that uploading seems like alot of work...
#2
Admin rights did not work  :'(
#3
I too have started having this exact issue switching to a new computer.

I re-downloaded and deleted everything so 100% new, and it let me load a save once when i first re-did everything, and now won't load anymore saves again.

Someone please help me, this is literally my fav game and if I can't play it BLOOD WILL RUN IN THE STREETS!!! I will be a sad sad Panda.

I do have x64 bit windows 10 if that helps.
#4
Outdated / Re: [A13] Mod MEGA PACK
May 26, 2016, 05:18:19 PM
Quote from: joaonunes on May 26, 2016, 05:13:22 PM
Quote from: La_Moose on May 26, 2016, 04:50:44 PM
Hey, I read back a few pages and front page so sorry if I missed this but my colonists cannot build electric smithy's, only low tech fuel ones.


Is this a mod feature or is my install FUBAR'ed?

Maybe it needs research? Also, whats fubar?

F*cked Up Beyond All Recognition

Military jargon.
#5
Outdated / Re: [A13] Mod MEGA PACK
May 26, 2016, 04:50:44 PM
Hey, I read back a few pages and front page so sorry if I missed this but my colonists cannot build electric smithy's, only low tech fuel ones.


Is this a mod feature or is my install FUBAR'ed?
#6
Outdated / Re: [A13] Mod MEGA PACK
May 09, 2016, 01:35:46 PM
Please add hair mods.

All of them, but especially rim hair.


And if its possible could you work in prepare carefully?

and sorry if these were requested already.
#7
Mods / Re: Help with Raiders equipment
May 05, 2016, 05:16:40 PM
Quote from: Raccoon on May 04, 2016, 07:35:07 PM
The Low Tier und Mid and High Tier Weaponds the only different for Raiders is the Value. The Game see "Oh Much Value that is HIGH END" yeah.

Ty.
#8
Mods / Re: Animals with Ranged attack
May 04, 2016, 05:49:58 PM
I am suddenly remind of that spitting thing from Jurassic park...

Dilophosaurus.
#9
Mods / Help with Raiders equipment
May 04, 2016, 05:47:16 PM
Hey guys, I was wondering what value is it in thingDef or factionDef that defines who will use what when they spawn?

I have several weapons mod which is great BTW but my mid tier Pirates are now attacking me with low tier weapons, Lee-Enfields (and comparable weapons like K98 and Mosin-Nagant) and 1911's (or analog's like p38, glock 17 etc) and Molotov's, and I want mid tier's to use Analogs to the M16, the better shotguns, RPG7's and Sniper rifles as my colonists who are armed with mid tier weapons and armor are chewing them up easily, and my colonists who have high tier weapons like the ones in glitter tech or rimsenal are totally wasting them.


Also I want to give my Tribal's the chance to spawn with some older firearm, like a musket.
#10
This game is almost too easy without this mod.
#11
Help / Mod order help.
March 20, 2016, 12:57:08 PM
Hey guys, I very nearly got this working but im getting last minute load order issues...


Here's my load order


<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>914</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>EdBInterface</li>
    <li>EdBModOrder</li>
    <li>EdBPrepareCarefully</li>
    <li>Mending_SK</li>
    <li>TilledSoil</li>
    <li>ApparelloA11</li>
    <li>Armor Crafting 1.21</li>
    <li>BionicReplacementsCrafting 1.2</li>
    <li>Canned Food</li>
    <li>Embrasures 1.5</li>
    <li>GlitterTech</li>
    <li>Hospitality</li>
    <li>MedicineKitCrafting 1.4</li>
    <li>Mannable Turrents 1.2.6</li>
    <li>MIRV Artillery 1.2.6</li>
    <li>NeurotrainerCrafting 1.2.1</li>
    <li>NonDecayingStorage 1.0</li>
    <li>ReplacementOrganCrafting 1.2</li>
    <li>Rimfire 1.8</li>
    <li>Rimsenal_hair</li>
    <li>RimWorld-Enhanced-Defence</li>
    <li>Training Rack 1.0</li>
    <li>Weapon Crafting 1.41</li>
    <li>[A11 Hairs] AnimuHair</li>
    <li>Zombie Apocalypse_SK</li>
  </activeMods>
</ModsConfigData>



Everything works fine if I just start a normal game, but if I use a prepare carefully start the drop pods that have my starting colonist wont drop...
#12
Support / Most important spec for Rimworld?
February 19, 2016, 04:09:30 PM
So basically I am building a new gaming rig.

Now for most new games the big thing is the graphics card, but I was wondering what would be the spec for a game like Rimworld if I wanted to play at 400x400 with fifty colonists and still get at least 30 FPS?

I would think it would be CPU speed and RAM but honestly I'm not quite sure.
#13
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 01, 2016, 08:46:47 PM
Hey, Neat mod.


Could you please make it where your colonists can craft footwear and socks plz?

I find it odd my colonists have the know how to make high powered plasma and laser weapons, an interstellar starship, and medicine that literally cures anything but not how to mold leather into boots...
#14
Mods / Re: (Info request)
January 21, 2016, 01:13:09 AM
Quote from: ItchyFlea on January 20, 2016, 03:12:35 PM
Quote from: La_Moose on January 18, 2016, 10:19:01 PM
Could someone tell me how to mod in Tree's that grow copper and iron please?
First you'll need to know the <DefName> of the copper or iron you want grown from trees.
Once you know that, you can make the tree. I recommend copy and pasting the oak tree, and base your new tree off of that. You'll need to change the <harvestedThingDef> section and give it the DefName of the copper/iron/whatever you're after.

So it'll probably end up looking something like this: <harvestedThingDef>CopperOre</harvestedThingDef>

So the metal plant doesn't spread around the map, you'll also want to use this tag in the <plant> section of the definition: <shootsSeeds>false</shootsSeeds>

Thank you kind sir, thank you.
#15
Mods / Re: (Info request)
January 19, 2016, 01:43:45 PM
Quote from: Fluffy (l2032) on January 19, 2016, 03:29:06 AM
If you're going to make metal grow on trees, you might as well make it fall out of the sky...

Devmode -> buttons in top right -> create xxx near -> profit


Yes, but the thing is my way I can mod it to where the trees take a long time to grow and only give you a small amount, only slightly ruining the games balance  :P

Thanks everyone for you idea's.