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Messages - Mycu

#1
Outdated / Re: [A12d] [GUI] Work Presets (v1.1)
September 10, 2015, 04:26:29 PM
Quote from: Fluffy (l2032) on September 10, 2015, 03:37:14 PM
I'm not implementing presets, but feel free to use both. If you load this mod after mine, you'll get the work presets of this mod, and the animal tab goodies in mine.

I don't do anything fancy like saving data, so it should be fine - my work tab will simply never get called.

Ok, thanks for clarification.
I've got both mods enabled and nothing is missing. Presets are working in parallel with extended work tab.
#2
Outdated / Re: [A12d] [GUI] Work Presets (v1.0)
September 10, 2015, 02:14:41 PM
Quote from: Wivex on September 10, 2015, 03:15:41 AM
try to edit your latest save file, deleting:

<components>
<li Class="WorkPresets.PresetDatabase"> <- from here
<presetsList>
                      ...
</assignedPresets>
</li> <- to here
                       (...)?
</components>


UPD.

Fixed compability issues, released 1.1 version. It might be not save compatibile with previous version due to changes in saving presets mechanics. If you have errors after updating, try fix your save file as mentioned above and if errors continue, post them here.

Thanks for compability version and for save game fix - it repaired my broken save. I can play again :)
It seems working fine with EdB Interface now.

Quote from: Wivex on September 09, 2015, 04:02:54 PM
l2032 is going to release improved version of the vanilla work tab with copy\paste of work presets feature, which will make this mod an obsolete. Since i won't have enough time to make compability fix any time soon, that suits me well. Keep an eye for his updates.

Copy/Paste feature doesn't make Work Presets obsolete. It's just a different pair of shoes...
Hope that Fluffy (l2032) will implement presets in the future or your mod will be continued, but for now both mods are essential.
#3
Quote from: EdB on September 08, 2015, 11:55:08 PM
EDIT: Actually, I can reproduce it consistently with only the Work Presets mod enabled.

Ok, so it seems to have nothing to do with EdB, thanks for your effort :)

Quote from: Wivex on September 09, 2015, 02:23:18 AM
I'll fix that in my mod soon.

Good thing is that it's not game breaking.

I'll patiently wait - because your Work Presets is worth it :)

#4
Quote from: Florius on September 08, 2015, 05:09:57 PM
try disable the Work Presets, because it seems those 2 mods are not compatible, they both change the schedule screen for example so it could be very good that it adjusts more things.

OK, so I've disabled Work Presets and Enhanced Animals Tab (installed today) but still without luck even if loaded a save created 2 days ago (without those mods):
http://i.imgur.com/KpU6uIO.jpg

Only thing that seems to partially solve this problem is to downgrade EdB Interface from 3.0.3 (version installed today) to 3.0.2 and load an older save.

#5
Quote from: Florius on September 08, 2015, 04:52:53 PM

Try to create a new world with a new colony and see if you still get the errors. If not then it means that there is something wrong with the current mod or save game.

The strange part is that I've loaded this colony with those mods few times without any problems.
Now it pops on every previously saved game...

New colony on the same world doesn't reproduce this error but I wonder - is there any way to fix it so I wouldn't have to start a new colony?
#6
Hi, having some heavy bug with this awesome mod.
Please, look at screenshots:
   http://i.imgur.com/ovFLGVF.jpg
   http://i.imgur.com/cF0aFAn.jpg

Using EdBInterface-3.0.3, debug screen pops when loading colony...