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Messages - lyrica56

#1
Mods / Re: Mod requests for vanilla
September 17, 2015, 08:00:07 PM
Quote from: MAD GOD on September 17, 2015, 09:42:01 AM
i see, many people need Atheism

not this crap, like praying, in my world too
who want it - keep it
i want throw this crap away
Be tolerant.
As mod- whatever. But not in vanilla just because of you.
#2
Mods / Re: [Request]the stargate mod
September 17, 2015, 07:49:47 PM
Quote from: Sheyka on September 17, 2015, 02:48:48 PM
yeah i know this mod.. but... i dont know ... i dont like this mod ... there is to much other stuff what i dont like.. ^^
and you cant create a full mountain map at this mod.. :/

after some thinking, if found some problems... what with the power? or plants? my idea was "there is absolutly no outside" ... so we need some geo-holes in the near of base ... for the plants... i dont know the english name of the (hydro-cultures ? ^^) .. thats why you need many power... because if you god ... i dont know... maybe 20+ pawns... they need a lot of plants ... and this cost many power ... so if you got some better ideas... feel free to tell us ^^
Oh, it's seems exactly what I need. Can you tell me name of this mod?

About your stuff. It's not that hard. (btw why you need 20+ paws? In all games number of paws more like 10+-5, I guess) I think you need "a cave biome":
no sun light,
no weather and seasons,
no trees and normal plants/animals,
natural border around a map maybe,
geysers like in normal maps,
cave system (?) and portal in the center.
Looks playable.
You don't need extra energy, because only difficult part is no sunlight- just build more sunlight lamps and problem solved.
I like idea of "map with portal", looks like sort of tower/hero defense game.
#3
General Discussion / Re: Base design
September 15, 2015, 10:40:57 AM
Quote from: Stone_enderman on September 15, 2015, 09:34:30 AM
Looks good... I don't really see any defenses... Is this because you are on easy?
I have one turret on each entrance, it's almost enough for protection needs.
#4
General Discussion / Re: Base design
September 15, 2015, 09:10:40 AM
It is mine first finished base. Nothing cool and special.

Yeah, it's on easy.
#5
Mods / [Mod Idea] Ghosts!
September 14, 2015, 05:43:22 AM
It's fully new addition to a game but for me it's sounds very cool.
Add various types of ghosts:
1. Ghost encounters like raiders/drifters/visitors
2. Ghosts of colonists who past away (friendly, not)
3. just random ghost guys who spawns in the dark places (I like this)
Interactions:
1. Ghosts can startle people (various moods penalties)
2. Make dirt/break things/start fire
3. Colonists can exorcise them
4. Friendly ghosts can help with bad ones/startle raiders/give a mood bonuses
Something like this.
(ghost hunters, ghost traits and backstories, interaction with "incapable of scary" is obvious)
Also, visually ghost it's a normal person but with transparency and/or in grayscale.