-snip highly detailed, non-ambiguous, minimal-case error report-
Hope this helps 
Why yes it does indeed. Pro-tip to any aspiring modders out there
(and future me because apparently I have to re-learn this lesson literally every time): when a new bug crops up after you update your mod, odds are the bug is
somewhere in the part of the code you updated, genius.
In this particular case, I can even leave you with a bit of homework, see if you can figure out what the issue is! Go on, I promise its an easy one:
//avoid hunting stackoverflowexception
if (pawn.jobs.curJob.def == JobDefOf.Hunt)
pawn.jobs.EndCurrentJob(JobCondition.InterruptForced, true);
Anyway, this got prompted by rolling in a french translation by
Nylux, so direct any death treats regarding the butchery of your wonderful language in that direction, and an upgrade to sidearm reaquiring logic and less leaky caravan bags by
alextd, the pull request for which was added in... march... oh dear.
Oh and just so that there's something that *I* have actually done in this update, I put in an extra icon for sidearms in a pawn's inventory that are not in their list of memorised sidearms.
Found at
the usual place, and also on Steam if you have a time machine and go a few days into the future. Or if you are *from* the future.