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Messages - guken9922

#1
ha we are in same boat so i decontrsuct it ok thx
nvm im in same boat, is there min skill requiremewnt cant deconsrtruct
#2
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 13, 2014, 08:27:48 PM
before u do anything



u need 1
#3
maybe this can be done via a save editor but id like to be able to tag custom names onto people
#4
Ideas / Re: Set turrets to defend against animals
April 12, 2014, 08:49:20 PM
this should be 1 priority or something cuz muffalo all going psychotic no way to defend beside mines? what gives why even bother to build turrets. we should at least be able to trap them.
#5
Quote from: James009 on April 12, 2014, 05:55:37 PM
Quote from: JanBlair on April 02, 2014, 10:21:09 PM
Is it possible to embark with more than 3 guys
Absolutely, it is certainly possible! And possible with the help of women.

You can embark with:

  • 2 guys, 1 girl.
  • 1 guy, 2 girls.
  • 0 guys, 3 girls.

That is three more unique starting embarks besides the originally based question equalling a total of four embarkment scenarios. Furthermore, if you want to get into the realm of gender dynamics or philosophy you begin to argue what makes a guy vs. a girl and really start to unlock even more possibilities for embarking scenarios.

Alternative (more likely appropriate answer):
Another way to read this question is if you can technically have more then three guys embarked at the same time? I'm afraid, for now, the answer is no.

Hope that all of this helps to answer your question!

Hope peoe this is a joke, too! Have fun.

ya but for a joke its a bad one since he is asking direct question, can the amounts be more than three males
the answer is no "embark with more than 3 guys"
#6
i just use seperate columns
#7
Ideas / Re: Combat and stuff
April 12, 2014, 05:44:18 PM
i support gun attachments an stuff
#8
Quote from: Headshotkill on April 12, 2014, 01:29:00 PM
I would like toxic air and stuff so I can equip my people with special suits and stuff...
same
#9
dudes its an alpha
so give it some time man but keep the ideas coming for sure
#10
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 12, 2014, 07:52:05 AM
guys wen modders fight community mods begin to suffer
ive modded too before for other games
most people steal from each other and some people steal an get their mods removed
hypocrisy is everywhere an for wat? in the end we all try to improve the dull products
i would put aiside difference an try to make each other mod work to make game even more amazing i dont see why not.

ive seen some moddeer steal from other games an turn around an say "ask permission to use work" LOL but not anything to do with this convorsation just saying somethin off-topics. :D
also i believe wen people download mods they ignore credits most of time it is sasd but true

anyway i like this mod cuz of alternative energy an econmy which should be in base game.. i never use convayor belt myself
#11
I think it'd be wonderful if we could customize our own maps and actually tailor them on game start, i'd like to add custom things to the mix like Arrid, or Toxic, with maybe custom technology to influence how we survive on these areas, otherwise just custom strategies, in toxic biomes you cant live outside so you must seek shelter after a few days or everyone starts dying. etc,

with that id like to add custom weather conditions to certain maps like radiation dust storms, or "planet haz no ozone" etc. Maybe even "Lost Cities" where a bunch of relics are scattered everywhere for you to scavenge but MUTANTS! and not just mutants but MAN EATING MUTANTS!

etc.

Here i drew a picture:


judging from the above illustration you can see wat im trying to get at, more options can really bring new scenarios and story telling to life.


#12
Bugs / Re: Rimworld Alpha 3 Very Buggy Release
April 12, 2014, 04:18:02 AM
ive managed to fix the load order of mods this can increase stability of your game version and also map load.
#13
yep i can confirm again that tables an chairs and cooking stoves will make them eat if not theyll just focus on work and forget to eat
#14
ive kinda solved this
if you build enough tables and chairs they eat mor often
#15
hey i want to report that your mod works with every mod on this list:
http://ludeon.com/forums/index.php?topic=2808.0
but make sure u have the alpha 3 version of the clutter mod, animal rug mod, and also the patches for the project armory mod (the 1.51 patch) etc. (maybe missed a few)
but ya i like this 1 alot. youve improved the economy by adding more variation,

hey u should ask Tynan to make this officially part of the game or something as it stands to improve base game. but i think this and wood economy are balanced with each other.

and i think its vbery balanced