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Messages - Abrexus

#1
I am back from the nether....stay tuned....something big is about to happen!
#2
Quote from: oreygami5501 on July 16, 2015, 02:45:12 AM
Hello I would like to get permision to stream this on twitch and I am asking because I am geussing the streamers on the topic had to ask for permision. So please let me stream this!

Certainly you may stream this no permission needed!  Let me know when so I can watch!
#3
Quote from: Zerg HiveMind on July 12, 2015, 06:20:00 PM
Question: can i just get the turrets? i love your mod but i wanna take a break from it but LOVE the turrets if not then thats fine too.

I'll see about putting the turrets and training items up as a separate download.
#4
Quote from: tirramissu on July 12, 2015, 05:58:04 PM
Thank you!  ;D

You are most welcome good sir!
#5
Quote from: Dumatoin on July 07, 2015, 12:59:33 PM
Suggestion: Make it possible to make art statues from glass.

I like this, I'll add it to the next update.
#6
Update to 0712

Changes:
* You can no longer extract biomatter from a rotten corpse

Fixes:
* Fixed error when fighting fire with pawn who has a melee weapon equipped
* Fixed duplicate slave/pirate trader
* Doors now have the forbidden command added back
#7

My husky Saber approves of this mod!
#8
Quote from: thoregan on July 05, 2015, 10:05:55 AM
I try with Prepare carefully and without same bug for both, this happens for each colony and this bug seems to happens every time on the first guys in the create characters screen.

Edit : I have this message when i launch the game only with superior craft enabled.



Make sure you're using the correct version of SC.  It appears you're using version 0703 and not 0704.
#9
Updated to 0704

* Fix to allow scars to be healed on any body part
(Thanks to some wonderful help from mrofa)
#10
Quote from: prototype2001 on July 04, 2015, 07:02:22 AM
Bug: Majority of the recipes in the smithing table don't list the ingredients when you hit the "..." button, instead it says ex: sniper rifle requires 100 ingredients and 10 ingredients. (v0702)

That's a "feature" of vanilla Rimworld.  Any crafting that uses the recipemaker so that you can go back and finish the item later does that.  Weapons, apparel, and art also do the same thing.
#11
Added download link for Alpha 11b comparability.  Please note there are two versions currently of Superior Crafting.  Please make sure you are downloading the correct one for the version of Rimworld you are currently running.
#12
Update to v0703

Small change in jobdriver and workgiver code for the fire extinguisher to fix a few reported issues.
#13
Quote from: Loki88 on July 03, 2015, 09:18:40 AM
If I wanted to make a version of LED rope lights for my own use to be compatable with this, what SC research project would you recommend hiding the LED research behind?

Colored lights would be my choice!
#14
Quote from: Delekhan on July 01, 2015, 07:26:29 PM
Sky,

Do you know when Abrexus will release the expansion pack version of your mod on the Superior Crafting thread?

Actually he will be incorporating the parts of SC into his pack that he wants from my update.  He's been active in skype with mrofa and myself, and I can assure you he has been hard at work!
#15
Updated to v0702

* Raiders should no longer be armed with fire extinguishers
* Colonists should now be able to resume crafting melee weapons at the craftsman's table
* Fixed bug when adding the 5th colonist to the training menu
* Fixed the advanced prosthetic arm, power claw, & scyther blade so they now properly work as melee weapons
* Colonists will now stop training if asked to perform another job

Also posted on the front page is a Zombie Apocalypse fix!