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Messages - RWCCLTeam

#1
Mods / CCL v0.14.2 - Get your outfits ready!
August 10, 2016, 06:56:27 AM
v0.14.2 - Get your outfits ready!

This release adds OutfitDefs including a new "Nothing" default outfit so nudists can set to be propery naked.  Also adds a new French translation as well as an automatic remote version checker against the github master branch.  Further improvements include detours to the Pawn_RelationsTracker so that all humanlike pawns of the same flesh type (Normal) can have interactions with each other.

The commit log contains all the details.
#2
Outdated / Re: [A14] Community Core Library v0.14.2
August 10, 2016, 06:53:15 AM
v0.14.2 - Get your outfits ready!

This release adds OutfitDefs including a new "Nothing" default outfit so nudists can set to be propery naked.  Also adds a new French translation as well as an automatic remote version checker against the github master branch.  Further improvements include detours to the Pawn_RelationsTracker so that all humanlike pawns of the same flesh type (Normal) can have interactions with each other.

The commit log contains all the details.
#3
Mods / CCL v0.14.1 - He's Backstories People!
July 22, 2016, 12:21:15 AM

v0.14.1 - He's Backstories People!

This version builds against RimWorld Alpha 14 (build 1241).

This build adds BackstoriesCore originally by mipen (who integrated the code into CCL) as well as fixes some small bugs.

As per usual, see our commit log for full details.
#4
Outdated / Re: [A14] Community Core Library v0.14.1
July 22, 2016, 12:17:48 AM
v0.14.1 - He's Backstories People!

This version builds against RimWorld Alpha 14 (build 1241).

This build adds BackstoriesCore originally by mipen (who integrated the code into CCL) as well as fixes some small bugs.

As per usual, see our commit log for full details.
#5
v0.14.0.1 - Bug Fixes

This fixes some game breaking bug if you have prisoners.  It also fixes the core bug of pawns eating raw food over meals.

Please refer to the commit log for full details of changes.
#6
Outdated / Re: [A14] Community Core Library v0.14.0
July 15, 2016, 04:07:04 PM
Alpha 14 Update

Day 1 Release! - First time ever!

This release is the Alpha 14 update and brings everything up to date.  Many detours have been removed as the RimWorld core implements them directly.
#7
Outdated / Re: [A13] Community Core Library v0.13.3
June 01, 2016, 09:05:50 PM
v0.13.3 - API Additions & Bugs Bashed

This release adds to the C# API as well as fixing the minimap issue for linux (and Mac?) users.  The restart issue with command-line parameters is also fixed.
#8
v0.13.2 - Warning:  Minimaps!

Some new features this update including a new restart warning window if any major game data changes are detected (such as mod load order, language, etc).  A moddable minimap framework with some default minimaps (initially disabled, enable in the MCM for it).

Bugs fixed both in the core game (BiomeDef) and in CCL itself.

As usual, refer to the commit log for full details.
#9
v0.13.1.1 - Bug Fixes

This is just a bug fix release resolving a few issues - mainly with social relaxing and game loading.

As usual, refer to the commit log for full details.
#10
Outdated / Re: [A13] Community Core Library v0.13.1
April 21, 2016, 12:30:12 PM
v0.13.1 - Features and Fixes, Fixes and Features

Fixes some issues reported, adds an auto-replace CompGlowerToggleable which has a "Lit" property (like in previous alphas), Inter Mod Communication (for communicating between mods without an explicit dependency).

For full details of additions, changes and fixes, see the commit log.
#11
Outdated / Re: [A13] Community Core Library v0.13.0
April 17, 2016, 12:04:12 PM
v0.13.0 - Alpha 13 Update

At long last, the Alpha 13 update is ready for public consumption!

See the commit log for full details on changes.
#12
v0.12.7.2 - Bug Fixes

Two bug-fix releases in two days!  Hopefully this will be the last one, sometimes you just miss something small until after a product ships.

Additionally, for modders, adds two examples (facility injection and trader kind (stock generator) injection).
#13
v0.12.7.1 - Small MCM Change

This is a small update to allow modders to specify additional data for their MCM in xml.
#14
Outdated / Re: [A12D] Community Core Library v0.12.7
March 31, 2016, 01:47:55 PM
v0.12.7 - Automated

Final release before Alpha 13.

This is a huge update for CCL, it unlocks various internal hard-coded references to allow modders to create new doors, research benches, comms, alcohol and automated factories.  All of which will be automagically "seen" by the game engine with no special coding required (we did all the hard work for you).

Many bugs were fixed and the library should be more responsive in certain situations.  For users who are still having issues with the enhanced research menu (we're trying to find the cause, really!), there is an optional "downgrade" mod to restore the vanilla research menu.  However...

Fluffy has added his Research Tree (optional mod to be enabled after the library core)!  This will display a graphic tree of all research and allow queuing of research projects.  This addition is pretty freaking awesome in my (1000101) opinion.  Note, this will add queuing information to your save game once enabled.
#15
Outdated / Re: [A12D] Community Core Library v0.12.6
January 29, 2016, 05:29:07 PM
v0.12.6 Update - It's About Freaking Time!

New features added, lots of code refactored and optimized, new bugs introduced!  (Hopefully not on the last point.)