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Messages - shadwar

#1
 :)
Wow, good to see, that my forgotten mod is used to create something bigger.
#2
Outdated / Re: [A13] RightTools
May 29, 2016, 04:47:26 AM
Quote from: joaonunes on May 28, 2016, 08:24:15 PM
Quote from: Jakub k. on May 28, 2016, 07:51:17 PM
can you elaborate on this?

So this is like Right Tools For The Job but the tool is selected automatically from the tools on the pawn's backpack? If yes, that sounds great and will intall it tomorrow morning :D
Yes.
If your colonist have some tools in inventory, he will equip right tool for current work.

So, I don't create them, your game must have them. (Don't know, if they exists in Vanilla, cause don't play vanilla a long time)
#3
Outdated / [A13] RightTools
May 28, 2016, 07:01:19 PM
No more colonists micro-control for tools for jobs.

Auto equipment right tools from inventory for Mining, Building, Farming.

Requirements:
CCL
Combar Realism

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#4
Impressive ideas with research table.
#5
Outdated / Re: [A13] SkilledBuilder (07.06.16)
May 11, 2016, 06:35:42 PM
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>EdBModOrder</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>VeinMiner</li>
    <li>Pawn State Icons</li>
    <li>AllowTool</li>
    <li>RW_Blueprints-0.13.0.1</li>
    <li>RW_FluffyRelations-0.13.1.2</li>
    <li>TilledSoil</li>
    <li>LessIncidentTrolling</li>
    <li>RW_PawnBar-0.13.0.1</li>
    <li>ED-LaserDrill</li>
    <li>AdditionalLighting-AdditionalLighting1.6</li>
    <li>PowerSwitch</li>
    <li>ED-Moat</li>
    <li>ED-Plant24H</li>
    <li>RW_Manager-0.13.0.3</li>
    <li>DoorMats-DoorMats1.0</li>
    <li>kNumbers-0.4.3.1-A13</li>
    <li>AssignableCrafting</li>
    <li>M&amp;Co. MMS</li>
    <li>SkilledBuilderOn</li>
    <li>MapReroll</li>

I'm try to recreate order (without Confusion, can't find actual version), and all working.
Maybe you need start new game.

Look, RW_FluffyRelations-0.13.1.2, kNumbers-0.4.3.1-A13 have a new versions. Also Pawn State Icons actual version from github (1 hour from last update). And there is no more exceptionals with PSI.
#6
Outdated / Re: [A13] SkilledBuilder (07.06.16)
May 11, 2016, 05:21:21 PM
I can't see anything in log with my mod. But there is too many exceptions with Pawn State Icons, and some with unknown RimWorld.ThoughtWorker_SharedBedroom.CurrentStateInternal.

Try to remove SkilledBuilder and get new log.
#7
Mods / Re: Rimworld mod-friendly?
May 11, 2016, 02:34:48 PM
Tynan, at first, I want thanks you for your answer.

For me, it will be enought if mods dlls will be loading before jitting as much original code, as possible.

Right now I'm trying to write mod for year length, and, because of JIT optimizations, I can't override only class getters, but must override all jitted methods, thats use this getters.

Also, it will be good if all consts will be optimized on game startup (or during JIT-compilation, but after mod-dlls loading), not pre-hardcoded on translation to il-bytecode.
#8
Outdated / Re: [A13] SkilledBuilder (07.06.16)
May 11, 2016, 05:39:30 AM
Show me yours mod-order.
And try to restart game client after choosing mods in menu.
#9
Added initial version. 10 days per month. No seasons, months displayed.
#10
Outdated / Re: [A13] SkilledBuilder
May 07, 2016, 06:18:55 AM
Quote from: 1000101 on May 05, 2016, 01:31:55 PM
Quote from: shadwar on May 05, 2016, 01:36:09 AM
I'm thinking about comfortable useability. Do it's really good as designator in orders? Maybe it will be more usable as item command for unfinished buildings, like cancel and forbidding?

No reason it can't be both.  Just make the designator a "reverse designator" too.  That is how the mining works, it can be used as a designator from the architects tab or as a "reverse designator" by selecting something that is mineable.
You are right! Added both.
#11
There is an abuse. You can block guests in guestroom, and after they trying leaving after happy night, you can kill them freely (heating, radiation, starvation) and have all their items. Without lose in faction relations.

As well this working with caravans.


Orion, can you fix this abuse? For whatever reason guest is died, factions must react.
#12
Outdated / Re: [A13] SkilledBuilder
May 05, 2016, 01:36:09 AM
I'm thinking about comfortable useability. Do it's really good as designator in orders? Maybe it will be more usable as item command for unfinished buildings, like cancel and forbidding?
#13
Right now I'm working on time mod.
After A13 released, I'm have very bad feelings about too short years in days. Played a few game days and now, fall, winter, year passed. 30 days per month will be great.

The bad things about time moding - it's really hardcoded, and there is a lot of work. Now, I'm need you for testing and feedbacks.

Finished:
+ year length (for test is 10 days per month)
+ correct season weather and temperature
+ correctly pawn years (display, birthdays, granny's injures, relationships)
+ correctly display date (it's months now, not seasons)


And now, I'm have a question, what else I'm forgotten about time? Maybe some accidents, that must been happening only at some seasons, and not at others? Only once per year? Something else?



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#14
Outdated / Re: [A13] SkilledBuilder
May 04, 2016, 12:18:01 PM
Quote from: absolutist on May 04, 2016, 11:33:32 AM
this mod appears to break combat realism for whatever reason.
More info needed.
1. Versions.
2. Mod order.
3. Log messages.
4. What exactly is broken.
#15
Outdated / [A13] SkilledBuilder (07.06.16)
May 02, 2016, 06:12:23 PM
Current version: 1.1

About:
Most players have tried to track their builders who working on expensive buildings. But still your expensive furniture is very bad (damned low skilled newbie finishing it, while your Godlike master is going to sleep).
Stop it! Only skillful (at current maximum level) workers can build selected buildings.




There is two current versions!
On - with Skilled Builder On by default for buildings, thats have Quality attribute.
Off - with Skilled Builder Off by default for all buildings.

Dependency:
Community Core Library v0.13.1.1


Download:
1.1 - On version
1.1 - Off version
1.0 - Old version


Version history:
1.1 - Additional command for buildings.
1.0 - Initial.

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