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Messages - Livingston I Presume

#1
Mods / Shuttles from Save Our Ship
March 12, 2021, 05:20:53 AM
Hello hello

Does anyone know of a mod that adds shuttles like in Save Our Ship?  I have a had a look but with no luck, and thought surely not?  They are such a great feature of that mod there, there must a mod that just adds them on their own, without all the rest that the core mod adds?

TLDR, does anyone know of a mod that adds JUST the space shuttles from/similar to the ones from Save Our Ship?  Thanks in advance xox
#2
Mods / Re: Mod idea: Trains
February 10, 2020, 10:06:18 PM
This could actually be a new game all on it's own.  But as a mod it'd be pretty massive.  I'd play and and back it, honestly you had me sold at the title though.
#3
I play basically vanilla but still notice stutter and slowdown in the late game quite considerably and my PC is reasonable.  Are there any ini files that can be edited to improve performance or ways to increase the amount of RAM the game uses?

Or is this there simply a mod for this?  (knowing this community the answer is yes)
#4
Quote from: eugeneparker on February 04, 2020, 03:22:52 PM
I'm fairly new to the game and My last like three succesful colonies have all went wrong because some cougar or lynx starts attacking my pawns when they're hunting other animals. Then I usually draft my pawns and go to shoot the maddened animal. But it's always too late. Recently my colonist was tending the pawn that was bleeding out and he died because the medic wasn't fast enough. How can I prevent these type of situations in the future?
Specifically for this kind of death I think you get a notification if an animal starts hunting a colonist, so pay attention and lookout for that.  If not I know there is a mod for it as well, I just cannot remember the name, try searching the Steam Workshop for it.  But yeah just pay attention and be quick with medical responses, and pause often to plan out your next move so you're not wasting time thinking while someone is bleeding out.
#5
General Discussion / Re: 关于MOD的应用
February 04, 2020, 08:09:48 PM
Depends how much you wanna deviate from the base game man, I'd head over to the Steam Workshop and just look at the most downloaded for the current version to get started
#6
General Discussion / Re: Animals...?
February 03, 2020, 04:54:13 PM
Quote from: Canute on February 03, 2020, 04:48:25 PM
No animals can't use the NPD.
When the next colonist of you use the NPD you need to watch him.
1.Pause once he got a nutripastemeal,
2.draft him and he drop the nutripastemeal,
3.forbid it,
4.undraft so he will take a new one
5. repeat 2. until you got enough nutripastemeal on the ground for a few days for the animals.

If you like to use mod's take a look at Replimat, it is a hightech version of the NPC and even got a kibble dispencer.

I thought it was too good to be true, sounds like far too much micro for me haha.  Cheers, for the mod suggestion though.
#7
General Discussion / Re: Animals...?
February 03, 2020, 04:34:35 PM
Quote from: B@R5uk on December 16, 2019, 08:46:59 AM
Well, there is my stable. Implementation of the best way to feed animals.  8)

Can animals use the Nutrient paste dispenser? Because if so what are the details and need to knows if any?
#8
Quote from: JaJe on February 02, 2020, 01:48:26 PM
Quote from: asanbr on January 30, 2020, 06:00:49 PM
If you starve them to 87% they get knocked down and you can then carry them to the cryptosleep without anesthesia. Doesn't anesthesia require medecine?

I don't know if/how this affects price. Once you take them out and feed them, it will be some time before they recover, but I think you can sell them immediately if you want.

starving affects the price, even when they are sick or under anesthesia. That's why you wait to recover completely before selling the slave.

Quote from: Livingston I Presume on January 30, 2020, 06:45:47 PM
Neither unless you use mods.  The mood debuff isn't really worth it.  Sell drugs, art, devil strand clothes and wooden weapons.
Most of these are renewable, sell for a reasonable amount and keep colonists happy and busy.  If you survive till late game you'll have 20k+ silver and it just keeps growing.  And that is with buying bionics and such. 

Prisoner and organ trade is over rated

Late game you get bigger raids and lots of prisoners to capture and sell it for a good profit. All you have to do is to heal them, giving some food and put to sleep until a pirate comes to buy.

Yes, mod debuff is very small if you sell just 1 and you have already a happy colony, it's matter of preference of how to gain money. Aswell you could simply have just 1 pawn crafting lots of sculpture using silver or gold for huge amount of money, sometimes sculptures are so valuable that you cannot sell it to anyone without using a mod that gives traders more silver. Try selling a 30k worth silver sculpture.

If you're only selling 1 then it's not a really an industry or trade then, and again not worth the mood debuffs.  Unless the colonist really sucks and identifies as limestone then i'd sell them, otherwise I would rather just recruit them, a bullet sponge with an assault rifle that can grow and haul is far more useful than and extra 700 silver at late game.  I think it's worth it for getting rid of bad prisoners who won't make good recruits, but just doesn't work without either mods or playing on the lower settings as an industry.

Also then don't make silver sculptures that you can't sell?  just make them out of marble n stuff.
#9
General Discussion / Re: Strange Rimworld dream I had'
February 03, 2020, 04:17:20 PM
Never thought I'd say this, but maybe you've played a little much Rimworld?  Or is this a symptom of Rimworld withdrawals?
#10
General Discussion / Re: crashed pod survivors
February 03, 2020, 04:14:27 PM
Quote from: fatwilf on January 17, 2020, 08:46:34 AM
when someone is going to die in 5 hours and its a 4 hour walk to the victim and back, it is sometimes close!
this also applies to people downed in other areas of the map (i.e. far away from your base)

I too have returned to the game after about a year absent.  And I feel like blood loss is a lot more lethal than it used to be.  Which I have no problem (as fair enough it is blood loss) just be nice to know if I am going mad or if this has been changed, because I too have this problem.
#11
Also by asking these kind of questions you are perpetuating the culture of pirating games.  Devs like Tynan would not succeed and be able to make games if more people were like OP.  Don't be like OP, support the devs you wanna see more content from, vote with your wallets.
#12
Neither unless you use mods.  The mood debuff isn't really worth it.  Sell drugs, art, devil strand clothes and wooden weapons.
Most of these are renewable, sell for a reasonable amount and keep colonists happy and busy.  If you survive till late game you'll have 20k+ silver and it just keeps growing.  And that is with buying bionics and such. 

Prisoner and organ trade is over rated
#13
Jesus christ have some compassion!  Either gift her as mentioned above, or just put her in a cryo pod, you could even just put her in prison you know? 
#14
Quote from: LudeonIsTrash on December 31, 2019, 07:01:28 AM
It is truly a garbage mechanic that crops have such a high chance to be insta-killed.  No skill involved - just an rng sh*t on the player.  You think those crops are just an optional part of survival LOL?

bruh, indoor growing, hunting, cannibalism, trading, send out a hunting party to the next cell, or grow a variety of crops like people do IRL to survive, food grows at different rates so maybe if you have potatoes and other things you'd have have some food while you wait for corn to grow.  No skill my @$$, you've tried one strategy that was already poorly thought out and are now blaming the game.  This is a very strong case of sad cause bad.
#15
General Discussion / Re: Acquiring "Recruits"
January 21, 2020, 03:50:58 AM
Quote from: SpaceCows on January 20, 2020, 09:54:51 AM
Quote from: Livingston I Presume on January 19, 2020, 05:42:46 AM
The smiths are now working on wooden clubs
You might consider steel clubs or maces. They're about the same cost but slightly better.

Better in what sense?  I'm going for low lethality.  If they work better for that then great.