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Messages - caidrath

#1
Ideas / A question about multiplayer
March 23, 2020, 04:03:20 PM
Hello guys. I ve been away for ages. I couldnt catch up the news. I just wanna learn what is the  multiplayer status right now in game. Can we play with other players yet or is it still developing?
#2
Ideas / Multiplayer question
March 21, 2019, 10:10:45 AM
Hello guys. I wasnt following the forums for a while. I d like to ask the multiplayer situation. Can we play with my friends in same game and same village at the same time? We wanna play co-op. Or at least in same game. Thank you in advance.
#3
General Discussion / Population Limit
November 22, 2017, 06:48:39 AM
Hello my friends. I ve been playing and suggesting some ideas for a long while. Couldnt be playing it cuz of finals lately but now I am back and ready to create a massive colony. What I am gonna ask you is IF there is a population limit, how to encounter it? Okay lemme explain. You can start with 10 people with scenario editor. But after some recruitment ( IDK how many exactly) you cant get any other people in. Like prisoners wont join, no more random joining to colony. I remember, and not sure of it, we could change the maximum from somewhere in settings of game. Can you enlighten me please, thank you.
#4
A little suggestion; I should be able to cremate zombie corpses.
#5
Hey! Where can I find the all updates and news? I am really curious to see whats new.
#6
Ideas / Re: The leader of the colony
July 15, 2016, 06:54:31 AM
YOU are the leader of the colony, man.
#7
Ideas / Re: A bunch of random suggestions
July 08, 2016, 10:44:18 AM
Keep it up man, I like your ideas
#8
Ideas / Re: Visitors might decide to stay
July 01, 2016, 12:44:26 PM
I like the idea of staying or leaving. It might add a new meaning to "visits".
#9
Ideas / Re: Administration/Nobles
June 30, 2016, 02:19:05 PM
Quote from: milon on June 29, 2016, 01:18:32 PM
Yes.  Every story teller has a preferred range for the number of colonists.  Around the upper limit (the 'cap') is when the story teller stops sending you free colonists, and may even actively kill non-colonists who would otherwise only be downed.

And the Admin idea sounds pretty dorfy to me.  Which makes it excellent for a dorfy-type mod.  ;)


But how can we increase the cap?
#10
Ideas / Bomber
June 28, 2016, 06:54:34 PM
A'right, its me again with another suggestion. Basicly, a suicide-bomber with a 40x40 detonation bomb, running through your colony. The event will happen immidiately(no waiting when event pops-up). You can kill him before reaching the base. So you need turrets or shooting ability. In late-game, it can come with siege for breaching walls. Any upgrade is welcome.
#11
Ideas / Dummies?
June 21, 2016, 08:43:47 PM
Hey, me again! So I was discussing rimworld with my belowed friend "Eltosen" and we came up with a great idea!

Okay, just imagine you have a pawn with 15 melee skills and burning interest on it. You have to send your pawn to hunting for improvement. It is -well known- fact that melee battles can pop-up some funny situations, like losing eye or smt. It is dangerous what I am saying. It is not like shooting skills.

So our idea is training dummies, as well as shooting, melee skills can be improved. Training dummies can have 1000(?) hit points and after some point, it would break down. So you would need to repair it. And there should be a work-section like research or plant-cut
#12
General Discussion / Re: Aa, what's going on here?
June 21, 2016, 07:23:38 PM
Nice idea, I am using this to get rid of crashed ships. But this time, mine has been revealed so there was a non-roof zone. I mean smoke would have gone to air.
#13
General Discussion / Re: Aa, what's going on here?
June 21, 2016, 06:28:14 PM
Quote from: ArguedPiano on June 21, 2016, 06:21:12 PM
Quote from: caidrath on June 21, 2016, 06:07:01 PMI am using 20-25 mods. Oh would it be a matter that I used 3 more mods and created a colony, then I got bored and turned back to my last save. Those mods are still open.

Perhaps. In my experience it is best to both restart the entire game (quit and relaunch rimworld) as well as create a new world when messing with mods or mod orders.

I loaded my auto-save and waiting for something to happen.
#14
General Discussion / Re: Aa, what's going on here?
June 21, 2016, 06:26:56 PM
There are boomer animals between them, sacrifice one man for greater good. It would be fun to get rid of these guys If I could play.

I just failed on a colony. There was bug hive into a mining zone of mine but it was far away from my base. I put a wall and block them and I was dealing with sieges and other stuff. After 15minutes there were 100 bugs and they were expanding the cave. I fought bravely but lost anyways. We have all eaten by bugs after all.
#15
General Discussion / Re: Aa, what's going on here?
June 21, 2016, 06:07:01 PM
Dude it is so much for my poor computer, I cant even play. :D And they are still coming. They dont attack the walls, If I could play,I mean computer wouldnt slow down. I would burn these creatures but...

I am using 20-25 mods. Oh would it be a matter that I used 3 more mods and created a colony, then I got bored and turned back to my last save. Those mods are still open.