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Messages - Rorgan

#1
QuoteThere's definitely something wrong. At the top of the assign menu interface I have two primary filters, "Allow non-deadman's apparel" and "allow deadman's apparel". Unticking the latter would prevent pawns from wearing apparel with the "D" tag.


I don't have the 2nd option anywhere, any suggestion what cause this?
I think my modpack is up to date and i don't use any other mods except for MadSkills.
I attached a screenshot about this.

[attachment deleted by admin due to age]
#2
I'm still in early stage in my game so i trying to reclaim every fabric from D gear and craft apparel from those.
Its a bit of nightmare to manage it though, since i have no option to restrict my pawns from all the D and even though i started to force wear normal crafted cloths on them, they missing some parts all the time.

Anyways thanks for your advice!
#3
Quote from: M00nStalker on February 06, 2017, 04:10:44 AM
Quote from: Rorgan on February 05, 2017, 05:15:31 PM
Please, anyone knows a solution how to turn off the "dead apparel" penalty?
Its really killing the game for me since my pawns trying to equip all the dead raiders apparel after every raid and i failed to find a way to stop them, so i always end up more than -5 modifier on everyone's mood.
You can use the "assign" menu to disallow the wearing of dead man's clothes.

I can't find any option to do that in the assign menu / outfits, there's only one filter and that's for "Allow non-deadman's apparel".
If i understand that right, that's allow your pawns to wear apparel of non-dead, so that's means normal crafted / traded apparel.
Very confusing i have to say!  :o


UPDATE
Ok, after some testing its seems like the "Allow non-deadman's apparel" filter actually prevent your pawns to wear apparel of dead people.
Thanks for the help!

UPDATE 2

Well..... i tested it a bit more and its definitely do what i first thought, its allow your pawns to wear non-dead's apparel, which means if you turn it off, they drop everything they had and starting to look for all the apparel of dead people LOL!

Maybe its some kind of bug?
#4
Please, anyone knows a solution how to turn off the "dead apparel" penalty?
Its really killing the game for me since my pawns trying to equip all the dead raiders apparel after every raid and i failed to find a way to stop them, so i always end up more than -5 modifier on everyone's mood.

Another thing or lets call it some kind of bug i having a hard time with, when i make fabrics from apparel and the result is more than one material, fabric + component for example, the component stuck into my pawns hand.
Its says "hauling 0 component" and if the pawn trying to pick up something else in this state, the items just disappear.

Sorry for bashing the MOD, i love everything else in it and i really appreciate all the hard work you guys invested in it!
#5
Outdated / Re: [A12d][ModPack] The ModVarietyPack
September 23, 2016, 02:39:43 PM
No chance to resurrect this brilliant mod pack?
The creator knew that dropping a few hundred mods together without any balance is not the right way to make a good pack.
This one was smooth and clean, not too complicated but still had enough content, nicely balanced economy with only minor problems, i loved it.
#6
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 10, 2015, 05:43:26 PM
Its save compatible with 1.12?

How its works?
#7
Well.. My problem is, when i trying to craft wires its says the required material is "high conductivity", that's means aluminium and copper, but its refuse to work with any of them, its just keep telling me "you don't have enough resources to do that" even though i have plenty of them.

Anyone know a solution on this?
#8
Yea UOM i heard about that and all the drama going around it, i managed to find a download link for a pretty up to date version of it, but i don't know how to setup the mod load order properly, currently i trying to figure out that but like i said my time is limited sadly. :(

If you don't mind to waste a minute on me, can you copy your UOM modconfig file content here please?

#9
Hi there!

Rimworld is really a great game, but after i tried out the SK hardcore mod pack with all those nice additions, i find the vanilla a little empty.
However the Hardcore pack is currently too unbalanced with the over-complicated crafting, everything is so hard its almost close to impossible to achieve anything and im not sure if its ever get updated for a more enjoyable smooth gameplay.

So i asking you guys, what mods you use for the perfect enjoyment?
Im not a modding expert but i used to build and rebalance mods in many many games, but i don't have enough RL time to do it anymore and finding / testing the best mod setup can take whole days looking at the amount of mods Rimworld already have.

Thanks for your advice in advance!